Controls:
Control configuration is now saved
Added hold controls (tazspin command)
Taz still has the spindash but can only "curl" on slopes or holding spin when hitting a spring
You can release the spindash with the joystick/move keys
Abilities:
Taz can use abilities again after bouncing on a...
I'm assuming that you don't want to use the vanilla waiting state for this so
After checking if the player is in that custom waiting state do something like this:
if player.cmd.forwardmove != 0
or player.cmd.sidemove != 0 then
player.mo.state = S_PLAY_WALK (or whatever state you like)
end
Bubblegum time nerfed to 3 seconds because it was unnecessarily op (still op)
Wallslide time reduced again, shield won't make it infinite and Taz can eat/spit right after wallsliding
No wall abilities on invisible walls
Fixed a performance issue that made some maps super laggy
Projectiles now can hit weak objects (part of the fix)
Fixed SL_TazMode sandwiches (no idea what happened here)
Added some custom objects destruction
Added some custom posters
Bubblegum time nerfed to 3 seconds because it was...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.