Recent content by U.Flame

  1. U

    Default Controller Controls

    For the longest time, I had thought that the default controls for controller was jump being mapped to R, and spin being mapped to L. When I revisited the tutorial and Amy was mentioning the face buttons instead, I realized this may not have been SRB2's actual default, but instead, heyjoeway's...
  2. U

    Silverhorn

    Ahh so it's based on Mindscape progress! Thank you! I knew it had to be something, but I just couldn't figure out what, and people didn't seem to understand my question.
  3. U

    Silverhorn

    It's the inconsistency I'm asking about. Why be Facciolo one playthrough and Inazuma the next? What causes it to change?
  4. U

    Silverhorn

    But subsequent playthroughs just had Inazuma play NiGHTS stages as regular Inazuma. Isn't that the intended behavior? Why turn into Facciolo?
  5. U

    Silverhorn

    On my first playthrough, I noticed that doing special stages turned Inazuma into Facciolo, who had spinning drill sprites and everything. I didn't even suspect it was unusual until later playthroughs when he stayed Inazuma. Was that a glitch or some sort of secret?
  6. U

    SRB2 Underwater: A Hedgehog's Greatest Nightmare

    I really love underwater aesthetics, so this was so much fun to play! I'd love to see an underwater version of every level some day
  7. U

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    Ah so that's what it was. Have you asked them for permission yourself? I saw earlier in the thread how similarly, a development build of Deep Sea Zone was also not included due to permissions, only for the author to change that when they noticed that it was wanted here. I'm hoping it could be...
  8. U

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    I could've sworn either an older version of this mod or a separate sort of archival mod had an earlier development version of Arid Canyon Act 2, but that doesn't seem to be present here. Is there any reason why? Is it a permissions thing?
  9. U

    Sonic Robo Blast 2 the Past Version 2.0 [Open Asset]

    Man, Brak 2.0 is so much harder in the Everyone Boss Gauntlet, compared to the 2.0 one, partly because the walls block straight-facing missile rides, and partly because that stage is particularly more laggy on my device. I just barely managed to beat him in the 2.0 gauntlet, and this one is...
  10. U

    Official SUGOI trilogy port project

    Ooh the 2.2.12 prerelease is out, and includes a bunch of netgame improvements including emblem progression. Was that the stuff you were waiting on to make the port possible online?
  11. U

    [Open Assets] Nasya the Weightless - V2.0.1 - The Pants Update

    What exactly is it you expect to be "maintained" if it's still working? If you think a mod that has continued to work has "run it's course", I believe that to be a fundamental misunderstanding on your view of these things. As mentioned earlier, these are not live service games, they can just be...
  12. U

    Modern Sonic V5.12

    I've been playing a lot of Frontiers, and was wondering if that has any chance of influencing any changes in controls/options in the future, or if this Sonic's moveset is set in stone. Things like homing attack being a different button from jump, spindash being available as its own boosty roll...
  13. U

    [Open Assets] Nasya the Weightless - V2.0.1 - The Pants Update

    That's frankly unnecessary. Mods don't need updates if there's nothing outright broken with them, they can be left just fine as is. There's no reason to update just to stay relevant, and I see no reason to doubt the the future of compatibility updates if SRB2 updates ever do cause issues. If you...
  14. U

    Adventure Sonic (v1.8b)

    Oh man this mod is incredible, as a Dreamcast fanboy, this feels so accurate to the Adventure games it's amazing. Having both SA1 and SA2 Super physics is really cool, and even the little things like how you can easily move around in circles in a ball state after a spindash are such nice...
  15. U

    [v1.4] Unofficial Level Design Collab: Spring 2022

    Is there some kind of version incompatibility I'm not aware of or are a couple of these levels really broken? Like the Super Mario Maze and Grinflower Zones in particiular having missing textures and strange behaviors,
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