Recent content by Tyron

  1. Tyron

    [Script] HORNMOD: CHAMPIONSHIP EDITION

    If you need a complete example, grab another HORNMOD expansion from the MB and open it in SLADE. They're pretty straightforward.
  2. Tyron

    [Script] HORNMOD: CHAMPIONSHIP EDITION

    Not yet, potential candidate for a future version—good thinking.
  3. Tyron

    [Reusable] SRB2Kart 1.3 - Moe Mansion

    Future Sight Off = 1 tic of display latency, but some things (like wall collisions or certain slopes) will be visually smoother. Future Sight Full = 0 tics of display latency, but those same things may jitter or "jerk" a bit. Use Full unless you are having a specific visual problem, and if that...
  4. Tyron

    [Reusable] HOSTMOD

    Sure is, just start a local multiplayer game.
  5. Tyron

    xItemLib (+ Sampler pack)

    Open letter to everyone scrolling by: I don't think you should leave negative feedback on addons because they're not compatible with other addons. Interop is not a simple or easy task, it usually needs the cooperation of both authors, and one or both authors may not even be interested in adding...
  6. Tyron

    Juicebox

    Tyron updated Juicebox with a new update entry: Feijoa Read the rest of this update entry...
  7. Tyron

    Juicebox - Feijoa

    Quick set of fixes for votable-gametype servers or servers that only use Juicebox for fastrespawn. 24/7 Juicebox servers do not need to update, though you might want to if you're really particular. Features Added some extra help text in the server console when Juicebox is setting up or...
  8. Tyron

    [Reusable] HOSTMOD - 16

    Some small personal additions and one bugfix. No new modules. - If you view the HOSTMOD scoreboard as an admin, it now shows players' node numbers next to their names, for easier kicks/bans and easily identifying splitscreen parties. - The ministats display is now significantly more compact...
  9. Tyron

    [Reusable] HOSTMOD

    Tyron updated HOSTMOD with a new update entry: 16 Read the rest of this update entry...
  10. Tyron

    Juicebox - Elderberry

    A little bit of housekeeping. No giant changes, just things that make Juicebox feel a little cozier. Gameplay Changes You can no longer "lap" the gate line; when you advance a lap, gates dropped on the previous lap become invisible, and you'll no longer interact with them. This should reduce...
  11. Tyron

    Juicebox

    Tyron updated Juicebox with a new update entry: Elderberry Read the rest of this update entry...
  12. Tyron

    Juicebox

    This is actually already the case, though I might tune it further. Gateboosts start at incredibly low duration and quickly ramp up to their "real" base duration shortly after being dropped, since in the early public tests there were some complaints about mindless tailgating being too powerful...
  13. Tyron

    Juicebox

    Timed overtakes are strong—we are in agreement on that. If 2nd is confident in their personal defense, they don't need to attack 1st in situations they think are suspect, and doing so doesn't lose much besides the opportunity. However, at least in the games I've been playing, outright...
  14. Tyron

    My suggestion for The Srb2Kart Team

    You've got to be kidding me. I've been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he...
  15. Tyron

    Juicebox - Dragonfruit

    Hey, made it this far and nothing's explicitly lit on fire yet. Neat. Anyway, here's a bunch of fixes and features. Gameplay Changes Haste is no longer less effective for characters with higher weight. OOPS. This was never intended, but snuck in from an old version of KartMP: the fix should...
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