im so sorry for these mishaps, i typically miss stuff but not like this 😭
Heaven Pass:
* Fixed missing DeathPit sectors across the entire stage. You can now fall off Heaven Pass and not be softlocked
Heaven Pass:
+ The tall platforms have thinned out and are now floating
Command Facility:
* Adjusted the springs at the southern end of the stage so they don't softlock you.
Battlesphere:
+ New barriers around the starting area
- Removed/Reworked the first checkpoint to give...
Twins'R'Okay updated Twins' Epic Cup Revival with a new update entry:
battlesphere *may* have pissed me off more than it should lmfoa
Read the rest of this update entry...
Two new stages, both in lost n' found, one of them from Freedom Planet 2, and the other being from my own skull.
Main Page will be updated soon-ish
Otherwise a smol update:
General:
+ Added Battlesphere
+ Added Mega Nightlit Woods
Aqua Paradise:
* Fixed a few boneless pits
Ante...
Twins'R'Okay updated Twins' Epic Cup Revival with a new update entry:
ENTER THE BATTLESPHERE (and head to the woods i guess)
Read the rest of this update entry...
One level and One period of burnout done later, the cerv.id map is finished.
Won't be featured as part of the Epic Cup, instead going to be in Cerv.ID when that's done.
TRIUMPH from BIT.TRIP RERUNNER coming soon to cerv.id all-in-one
Aaaaaaaaanyways:
Changelog:
General:
+ Added subtractive...
Before I dive deep into the mapping trenches for cerv.id's RR map jam, let's fix some dumbass mistakes I overlooked when developing v1.
Changelog:
Heaven Pass:
* Fixed an issue where the dash springs at the end of the course were too low, causing you to hit the wall and fall to lower...
Maybe it'll be soon be time to stop updating these maps and see what new stuff I can make.
Changelog:
General:
+ Staff Ghosts, for almost every stage! Beat them if you can!
+ Added Past
Aqua Paradise Zone:
+ Added a secret warp only accessible in GP.
Hint: On the 2nd lap
Climb the...
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