Recent content by Titou

  1. Titou

    Lunar Maps

    Titou updated Lunar Maps with a new update entry: Version 2, Added two new maps Read the rest of this update entry...
  2. Titou

    Lunar Maps - Version 2, Added two new maps

    Added two new maps: Rutile Preserve (From Beastieball) and Deserted Heat (Original Map) All the maps are now packed into a GP, only 3 race tracks may be short, but since it's been like 6 months since the last update, I still want to give you something to enjoy! - Badger Co. Mines changes: -...
  3. Titou

    Bean's Dynamite Derby

    Sorry if I criticize this mod's reputation, but I want to say my concerns about the mod. Firstly I dislike elimination gametype, it's been my pain since the srb2kart days, to the point it make me less enjoy going into netgames when every active server mainly host this mod. But I'm not mad...
  4. Titou

    Lunar Maps

    Titou submitted a new resource: Lunar Maps - Series of tracks focused on Lua-made gimmicks Read more about this resource...
  5. Titou

    Lunar Maps v2

    Lunar Maps A pack currently containing 3 Map(s) for DRRR This is my first time making a map pack for this game, and to make it a more unique I use my coding skills to include some gimmicks using Lua! Badger Co. Mines Track 1 This map is based from the game "Dungeons of Aether"...
  6. Titou

    The Mega Map Jam Collab

    I really appreciate this pack, it really shines with the gameplay of DRRR But I have some issues to adress about technical stuff: - Mega Jungle : There is a frequent issue with player position towards the finish line, causing not getting the lap bonus despite being 1st: - Mega Press Garden...
  7. Titou

    PS4 controller doesn't gets correctly recognized on boot

    Hello! This is a problem I have since the game's release: I'm using a PS4 controller which is natively read by the game (with the vibration and light colors) but it does not really when I launch the game with that controller already plugged in. Actually it reads my inputs (i can skip intros...
  8. Titou

    Problem with toggling transparency on sprite objects

    Well thanks I guess I'm really the dumbest because I already used this syntax before, I also fixed my problem. I really didn't read the wiki well despite having 50 tabs whenever I'm coding...
  9. Titou

    Problem with toggling transparency on sprite objects

    So what I want to do is making a code that makes objects transparent when they are too far from the player. I have this as a base but it doesn't work, I have attempted various ways, but none of them work... addHook("MobjThinker", function(mobj) local dist = R_PointToDist2(players[0].mo.x...
  10. Titou

    Powerlap

    Titou updated Powerlap with a new update entry: V1.1a fix Read the rest of this update entry...
  11. Titou

    [Open Assets] Powerlap - V1.1a fix

    -Fixed a small error causing punch bumper no longer work
  12. Titou

    [Open Assets] Powerlap - Version 1.1

    -(changes) Curse attack now affect rocket sneakers Sneakers became a little bit stronger with long boost The duration of curse attacks is now affected by the lap count The amount of items given by item recollect is now affected by the lap count RNG is a bit altered, giving a bit more offencive...
  13. Titou

    Powerlap

    Titou updated Powerlap with a new update entry: Version 1.1 Read the rest of this update entry...
  14. Titou

    [Script] Weathermod

    Titou updated Weathermod [V1.2] with a new update entry: Version 2 Read the rest of this update entry...
  15. Titou

    Weathermod - Version 2

    -(added) Added cvar "weathermod_dynamic", allowing the change of weather when it's active Added cvar "weathermod_toggle" witch disables or enables weathers Added cvar "weathermod_visible" witch can hide the weather HUD and the background sky Hell weathers can be forced with "weathermod_force"...
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