so as it turns out, the script works perfectly fine
this was just an oversight, I already fixed the issue in 1.1
problem is, 1.1 is on my pc. the one that's currently broken.
I did ask my family to use one of their laptops so I could fix it though, so a patch to fix the oversight is being...
that's how it always worked
also no technically you can only lower to chance to be 10, so it'll only happen once every 2 or 3 seconds
I also coded it in such a way to where even if it activates it can't activate again during the jumpscare
TheLastKitchenGun updated 1/10000 Chance for Withered Foxy Jumpscare with a new update entry:
I forgot to add something lmao
Read the rest of this update entry...
you can now change between the jumpscare potentially happening each second (this is the default now btw) or per tic (which is basically every frame lmao)
the consvar to do that is called youareapirate_type
TheLastKitchenGun updated 1/10000 Chance for Withered Foxy Jumpscare with a new update entry:
customization + ring racers
Read the rest of this update entry...
youareapirate_chance to change the chance to get jumpscared, the minimum is 10 have fun
the mod now works perfectly on ring racers (you at most would've gotten a warning about it before anyways but yeah now it works perfectly)
M80Marc, that youtuber guy that I like
tilts cartridges and plays games, usually sonic.exe games, yknow
so I held him at shotgunpoint and gave him a ring racer
(Class G, 1 Speed, Weight 9)
Voices are taken from random videos/streams of his...
changes the song currently playing to Overtime once there's a low amount of players in a round
(script is designed with at least 6 or more players but works with any amount, 8 is recommended)
doesn't change the music in duel mode
known issues:
if you leave the game the song still plays...
asset
assets
dr. robotnik's ring racers
dr. robotnik's ring racers v2.x
group: dr. robotnik's ring racers
lua
music
reusability
reusable
reusable content
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