the tournament ended and i got a really good clip out of it
anyway here's changes to the map both in preparation for 2.5 and also to buff a less optimal line
Changed offroad strength for grass and dirt around the position area to "Offroad-Weak" for consistency with 2.5. The flower patch after...
So, Peach's Castle is going to get featured as one of the tracks in a tournament hosted by The Honey Pot! See here for more details:
https://www.start.gg/tournament/thp-presents-the-high-roller-cup/details
Ahead of this I decided to update the track with some balance changes to address a couple...
Added Encore mode palette, based on the track's Encore palette in SRB2Kart. I forgot to do this for release! Again!
i added a very tiny cosmetic change exclusively for encore mode that no one will notice but myself who fell into a sort of rabbit hole about it
Fixed a terrain conflict with SRB2...
Superstarxalien updated Peach's Castle from SRB2 Riders with a new update entry:
I Accidentally Made The Spray Can Unobtainable
Read the rest of this update entry...
A finish line area is now disabled in Free Play so you don't get forcefully respawned while attempting to get on top of the castle. The finish line is still functional when playing with other players. I should've done this for release, oops!
I also forgot to add MODINFO, so that's there now.
Superstarxalien submitted a new resource:
Peach's Castle from SRB2 Riders - One of the earliest tracks ever made... now in Ring Racers!
Read more about this resource...
This is Peach's Castle from SRB2 Riders*. In Ring Racers.
*Also appeared in SRB2Kart.
After letting my intrusive thoughts win, I ported this track as a what if Peach's Castle got ported as a track for one of the Recycle Cups. To that end, liberties were taken to ensure the track remains as...
Superstarxalien submitted a new resource:
Pipe Plaza from Mario Kart: Double Dash!! - Ported over from SRB2Kart with a new lua I wrote
Read more about this resource...
It's a port of my old Pipe Plaza map for SRB2Kart.
It's been updated and slightly tweaked to work with Ring Racers' battle mode. I also wrote a new lua for it that makes players go through a dash (or rainbow) ring state through ACS' Lua_Execute action without needing to place a dash ring, as...
Hey there Followermakers, back again with a brand new Followermaker update just for you. Before I list the changes, though, I would like to mention that my experiment with implementing PK3 exporting into Followermaker was an astounding success: no issues have been reported! Oh, and I also got to...
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