SUPERMETAL for DRRR [3 Tracks]

SUPERMETAL for DRRR [3 Tracks] r1

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.

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SUPERMETAL for DRRR is my collection of custom courses for Dr. Robotnik's Ring Racers. Currently hosts 3* tracks, including my previous 2* tracks from the original version of SUPERMETAL for SRB2Kart.




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An 8-lap figure-eight track where you bounce on a drum. The drum plays some sounds you've heard before...

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From SRB2Kart's SUPERMETAL, SM64 The Princess' Secret Slide reimagined for Ring Racers as a sprint track through the three slide levels from Super Mario 64.
Mario character add-on from @mitsame's girlpack.

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Basic Bounce Zone as you remember it from SUPERMETAL. But if this is Classic, then where is Basic Bounce Modern...?
Metal Mario character add-on from @Team Combi-Rings' Combi-Rings Lock-On Pack.

*Asterisk? Is something missing? No, don't tell me...

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Playable in Grand Prix, Match Race, and online through manual selection only.


  • Kart Krew Dev, for granting permission to use and edit assets from Crimson Core Zone and SRB2Kart's Megablock Castle Zone for use in Eight Beat Zone and Basic Bounce Classic respectively.
    • Chengi, for granting permission to edit the old guardrail texture from their Avant Acropolis Zone map for SRB2Kart for use in Basic Bounce Classic.
  • Haya, for creating Star Slalom's flashtics + screenswipe lua script.
  • Eldog, for assistance in creating the lamp papersprite objects in Star Slalom. She has also contributed greatly to the creation of maps for the original SUPERMETAL as well!



Map IDs:
  • SUPERMETAL_EightBeat
  • SUPERMETAL_StarSlalom
  • SUPERMETAL_BasicBounceClassic
  • SUPERMETAL_test_circle
Map object IDs:
  • 1964: Star Slalom lamp
  • 3451: Star Slalom Super Mario 64 Power Star
  • 3482: Star Slalom Tall Tall Mountain blue smiley face
  • 3483: Star Slalom Tall Tall Mountain moon
  • 3484: Star Slalom Tall Tall Mountain star
  • 3455: Star Slalom Tall Tall Mountain yellow smiley face
Author
Superstarxalien
Downloads
623
Views
1,799
Extension type
pk3
File size
8 MB
MD5 Hash
029b60065fb440f27533250ca2eec567
First release
Last update

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Latest reviews

Eight beat is alright. It's a basic figure 8 with a trick in the middle, the drum at the center playing hornmod sounds is cute but i felt kinda overwhelmed with the amount of sound effects firing off constantly, the upper blue rings felt kinda akward to take and exit.

Star slalom is a map that's conceptually very cute and fun, but the performance in high player counts gets pretty bad. Anything above 8 players starts to drop frames pretty noticeably, especially online. You might want to cut the amount of fofs the map uses, it really doesn't look like the entire map needs to be made out of those. Otherwise i really like this one.

Surprised to see Basic Bounce ported. It's kinda simplistic but not bad. I don't really have much to say on this one, it works well even without kart's air control from spring panels.

MKDS Test circle is a map that exists, available as an addon for the video game Doctor Robotnik's Ring Racers.

Overall it's alright, don't have much to say. Maps are fairly simple, save for Star Slalom which would be nice to see optimized as it's a pretty fun map. Test circle makes beating Master Grand prix impossible if you are not Chao stats (or at least 1 weight, i did not bother doing another run after seeing what test circle plays like haha). I look forward to see what other maps you make.
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