The 'LEGACY' control scheme doesn't behave as 'LEGACY' did with respect to Knuckles climbing. CAMERA TURN LEFT and CAMERA TURN RIGHT should cause Knuckles to strafe on the wall, rather than only turning the camera.
Oh gosh, you used the very, VERY old Super Sonic drawing. XD XD
Were you missing any drawings to create this? I might have more stuff than what was included in my release pack of artwork. Happy to work with you on this.
Hey guys, for those not aware, Johnny Wallbank has been hard at work over the past year on a new game. He quit his job to make this and put in a huge amount of effort to make it happen. It's now available on Steam, with mobile soon to follow...
I'll be open-sourcing the MD3 tools here in the next few days, time permitting.
The Blender MD3 export plugin (that works with the CURRENT version of Blender) is also a rare find, so I'll provide that, too.
Kart just got MD3 support, so you may want to retarget.
I'm actually interested in your workflow, since I have a MD3 export plugin for Blender that I modified, and also built some other MD3 tools for editing the metadata and such.
For the love of GOD guys, PLEASE put the default controls back to the arrow keys. The evidence continues to pile up just how bad people are at FPS controls on a platformer.