Back from SRB2 2.1, it's Freeze Tag! I ported it over and managed to polish up a brand new release.
How it works:
Players are automatically assigned Taggers and Runners.
Taggers win if they freeze everyone by touch.
Runners win if they survive before the end of the round. They can also unfreeze...
I also ran into the same problems.
Big maps do get really bad, so i actually came up with a method to help that!
Maps just use a slower framerate based on their amount of lines.
I'm sure there are better ways to do this mini-map that would get rid of the need for drawing slower, but i think...
So now i have an editing thread. I've been doing a lot away from releases that probably might benefit from showing.
I'll share some of my older projects/experiments as well, but heres what i've mainly been working on for now:
It's based on super monkey ball, but i don't have a major...
This script changes the Race gametype to play similarly to Trackmania.
The race will never finish until the time limit is up, so you must instead race through the course again and again to try and get the best time!
When the round finishes, everyones times will then be shown!
Press Weapon...
This is difficult to remember for me.
I liked to play with an old blackberry that belonged to my mom, and one of the games i remember it had was the mobile port of sonic the hedgehog.
There were many others, but it is the one i can remember most clearly.
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