Recent content by Skydusk

  1. Skydusk

    [Open Assets] Game Styles - Styles - 3.300 - Big update

    All Styles: + Custom HUD Library update ~ Parity with MRCE's version of Custom HUD Library + All features coming with 4.x + Styles API - the hooks (See documentation here: https://github.com/TeamSprings/SRB2-Game-Styles/wiki/Add%E2%80%90on-Support) + "TallySetup" + "TallyEnd" +...
  2. Skydusk

    [Open Assets] Game Styles

    Skydusk updated Game Styles with a new update entry: Styles - 3.300 - Big update Read the rest of this update entry...
  3. Skydusk

    [Open Assets] Pipe Towers Zone - Revamped - 2.1

    Update by TehPuertoRicanSpartan - v2.1: - The map is now accessible without unlocking the level - Converted the map to UDMF - Removed the power-up sound from invisible 1-UPs and poison mushrooms - High-quailty brick breaking sound - A few minor changes
  4. Skydusk

    [Open Assets] Pipe Towers Zone - Revamped

    Skydusk updated Pipe Towers Zone - Revamped with a new update entry: 2.1 Read the rest of this update entry...
  5. Skydusk

    [Open Assets] Pipe Towers Zone - Revamped - 2.0

    I would like to give thanks for porting work to TehPuertoRicanSpartan But mostly it is my work on 2.2.14's PTZ. Hope you will enjoy the easy to access version. By the way, source code for original 2.0 of this pack was also released! Check it out! https://github.com/TeamSprings/SRB2-MarioModePP
  6. Skydusk

    [Open Assets] Pipe Towers Zone - Revamped

    Skydusk updated [v2] ~ Pipe Towers Zone revamped with a new update entry: 2.0 Read the rest of this update entry...
  7. Skydusk

    [Open Assets] Game Styles

    Well, I have it for every game type that includes spectator mode which should be vanilla behavior. So, I was wondering if me using G_GametypeHasSpectators function was a mistake, and it didn't somehow include something. ?
  8. Skydusk

    [Open Assets] Game Styles

    It isn't broken? What game mode are you playing? Please, be more descriptive. It is entirely possible issue lies elsewhere. 1738883291 I don't think there is much I can do there. And I kind of want to avoid audio for a while...
  9. Skydusk

    [Open Assets] Game Styles

    No. Technically most of the content is already in there. Superstars did almost nothing, and HUD relies too much on vector. Perhaps some backgrounds underneath the Score/Time/Rings HUD and **MAYBE** music, but that's kind of it I could mine out of it. 1738763990 That's probably intentional...
  10. Skydusk

    [Open Assets] Game Styles

    Overwriting is the intended behavior to stop mods overlapping the HUD (simply, they get priority). But, in case of Adventure Sonic, it is just dirty simple solution to remove different problem on side of Adventure Sonic. However, I think 1.8c should be compatible with Adventure style at least by...
  11. Skydusk

    [Open Assets] Game Styles

    Any mods? What version. Have you got any warning message. I need a bit more clues. Though, I will check quickly what is going on. Update: Well... I still don't know what is going on... monitors on my end are fine.
  12. Skydusk

    [Open Assets] Game Styles - Version 3.108

    #Classic style: + New emeralds: Sonic R + Sonic 3D Blast + Polished assets: Mania Emeralds, Mania monitors, Sonic 3 Emeralds, + Stage card option + Different safety measure for special stage exits (Iteration 1, not necessarily buggy but more so it doesn't counts deadly FOFs) + Better color for...
  13. Skydusk

    [Open Assets] Game Styles

    Skydusk updated Game Styles with a new update entry: Version 3.108 Read the rest of this update entry...
  14. Skydusk

    [Open Assets] Game Styles

    You sure you are on 3.102?
  15. Skydusk

    [Open Assets] Game Styles - Version 3.102 - Hotfix

    #Custom HUD library: List of vanilla HUD items (https://www.wiki.srb2.org/wiki/Lua/Functions#Togglable_HUD_items) + customhud_force_enableitem <item name> forcefully enables HUD item. + customhud_force_disableitem <item name> forcefully disables HUD item. + customhud_force_reset forcefully...
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