Recent content by Rokotallion Blast

  1. Rokotallion Blast

    [Open Assets] Almost Software Shading

    You should be able to enable it the same way as any mod. Also, the effect is pretty subtle so you might not notice it immediately, but it's definitely there.
  2. Rokotallion Blast

    whats your srb2 playstyle and why

    that is such an interesting way of playing it. Do you use Strafe or Standard playstyle to use that?
  3. Rokotallion Blast

    Adventure Sonic (v1.8b)

    funny how sonic's been real quiet when sonic arrived
  4. Rokotallion Blast

    you are now blind.

    i like how even though this addon was rejected, people still saw it
  5. Rokotallion Blast

    whats your srb2 playstyle and why

    simple idk, analog control but good ig
  6. Rokotallion Blast

    Jeck Jims' 2.2 3D Models

    jeck jim 3d
  7. Rokotallion Blast

    [Open Assets] Almost Software Shading

    maybe? idk, color palettes and glsl shaders are different things 1633798365 yeah forget it, its very separate from being a shader
  8. Rokotallion Blast

    [Open Assets] Almost Software Shading

    Even if I update this shader, it won't work on Android until proper compatibility for custom shaders is available for it. sorry, this really isn't available for Android for a long time (i think)
  9. Rokotallion Blast

    How'd you get your profile picture?

    i got it from recently found cels for the super mario movie "The Great Mission To Rescue Princess Peach"
  10. Rokotallion Blast

    Introduce Yourself!

    Hi im Roko I made Almost Software Shading, which is kinda divisive to multiple people. I REALLY like SRB2 and have been a fan since 2.0, just never made an account until 2018. Simple controls for lyfe.
  11. Rokotallion Blast

    What is the furthest you've gotten in Ultimate Mode?

    day one rn i finished sonic and tails in techno hill 2 1632911844 day two, finished sonic only, Castle Eggman 2, killed by shield guy, nice.
  12. Rokotallion Blast

    [Open Assets] Almost Software Shading

    The Water glsl code is only referring to the Water textures, not what's inside the water. In order to do that someone must get deep into the coding and get access to the frame buffer, which can only be exported into a custom build (.exe), not a mod.
  13. Rokotallion Blast

    [Open Assets] Almost Software Shading

    I'm not an experienced GLSL programmer, so I'm not sure what capabilities GLSL has over the renderer's colormaps. This is mostly a fork from Fickleheart's posterize shader, which flattens out the colors for flats and walls. It's essentially just a very simple overlay, and I just made a few...
  14. Rokotallion Blast

    [Open Assets] Almost Software Shading

    as of now im still trying to fix areas within the vanilla campaign for srb2, level mods arent going to entirely be perfect since the system im using for ripples isnt exactly practical.
  15. Rokotallion Blast

    [Open Assets] Almost Software Shading

    The downloads should appear now ^^
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