Point was that the Chair is accelerating Sonic, so the chair's pushing in the direction you're going, not Sonic.
Either way, it has been Fixed by Micro, there should be a 1.2 version among the downloads that has the sprites flipped.
Thanks for the review!
So I cut the second level in pieces and took out the opening area, the split is in a better position, I went trough all the tricks I know, so this is as good as I can get it.
While I notice minor lag in Software mode on my end, in OPENGL mode it plays smooth as butter for me, so should be okay...
Ah darn, shame I didn't see this when I uploaded the last update.
Wow, I dropped the ball on a lot of things right at the finish line.
Err, next update ^^;
As for the music, I sped it up to make it more hectic, which includes a higher pitch.
So it's intentional, yeah.
Angel Island Tour.
I attempted to do 2 things with this pack,
One, make a full blown tribute to Angel Island, the central Sonic setting. It contains all Sonic 3 K Zones (With exception of one, sorry Doomsday) plus some Sonic Adventure, Advance and even Archie inspired locations, and some nods...
Welp, here we go
1. Ridge Rapids
Hey, I'm a simple man, I like simple things. Got a nice level of freedom, great pace, fun set pieces, I'm just haivng a good time.
Even if it might be basic, maybe. And congrats on being the one time a switch to 2d in the middle of a level isn't annoying me.
Phew, some interesting levels again folks!
Lots of snow themed levels... In the summer edition.... Interesting..
Interesting new Hub, altough the Character select thing doesn't work for me. Altough I only played version 1.1.
Aw, Akira Hedgehog didn't make it? Was looking forward to his final...
Yeah, I deliberatly picked Windy Valley to have a distinct "During production" tone to the Sonic adventure section, having the most prominent Beta elements known for it.
And obviously basing the looks of Station Square and Mystic ruins on the original Dreamcast version.
Heh, sad thing is this...