Recent content by ΩSmashCrafterΩ

  1. ΩSmashCrafterΩ

    [Open Assets] The Mystic Realm Community Edition! [MRCE]

    I'm not making a proper review of this pack until I finished the whole campaign, but... This feels highly unintentional.
  2. ΩSmashCrafterΩ

    Chrispy's Abandoned WIPs

    As said by Chrispy himself in the beginning of the thread, these wips don't include any of the old scripts made for them. It's only the sprites themselves with base Knuckles moveset. As for if Chrispy still has them somewhere on an old drive, you're gonna have to ask him. It's up to whoever...
  3. ΩSmashCrafterΩ

    SRB2 v2.2.15 Patch Release

    Dang. I was kinda wishing we could keep the shield button change. But then again, being able to play the game with mods, without having to use a custom build is much more desirable. Also, rip the most goated version of Pipe Towers I've ever played. Hope it releases to the MB sooner rather than...
  4. ΩSmashCrafterΩ

    [Open Assets] OVA Knuckles

    He is technically marked as reusable content. So someone could technically make their own "updated" OVA Knux
  5. ΩSmashCrafterΩ

    [Open Assets] SRB2: Chaotic Edition

    This is also happening to me on OpenGL. I thought it was something with it not playing nice with certain addons, but it was actually the base addon itself. Is Chaos City too resource intensive for OpenGL to handle compared to software? Are there any known fixes to this?
  6. ΩSmashCrafterΩ

    Sonic Robo Blast 2 recreation on the Sega 32X

    According to the site, and video descriptions, It can run on real hardware, and the Kega Fusion emulator. I attempted to see if it could run on Picodrive for RetroArch. It ran technically speaking, but with major lag and frame skipping, and for some reason, the timer jumped up entire minutes...
  7. ΩSmashCrafterΩ

    How can I make a character unselectable in multiplayer/record attack

    Pardon if I misinformed here, but wasn't something like this already done with the Deltarune characters Ralsei, since he has both a normal, and hatted version?
  8. ΩSmashCrafterΩ

    Trip the Sungazer

    I found a bug with NiGHTs mode where Trip can't use her jump ability in the bonus NiGHTs stages, (Ex: Dream Hill Zone)
  9. ΩSmashCrafterΩ

    Ideas for achievements in SRB2

    Disclaimer: This is not a wip mod, nor am I asking anyone to actually make a mod of any kind. This is merely a proof of concept, and a discussion there of. Aside from a few specific emblems and unlockables, vanilla SRB2 doesn't have any achievements in the game. Do you guys think it be a nice...
  10. ΩSmashCrafterΩ

    your first 100%

    Can't remember too too well, but It's either LEGO Indiana Jones on PS3, or SM64 DS. It was years ago at this point.
  11. ΩSmashCrafterΩ

    Volumetric display playing Doom

    Recently, I found out someone modified Doom to be playable on a volumetric display (which is basically a sci-fi hologram) Interestingly, the gameplay on the display is in third person, allowing you to see the level from different angles, including through certain walls and ceilings. Something...
  12. ΩSmashCrafterΩ

    Peppermint's SRB2 Styled Models

    The dark Sonic model doesn't seem to work at all for me. Regular X Sonic works, but Dark X Sonic doesn't. Was there a typo? Did the addon changed Dark X Sonic's internal name?
  13. ΩSmashCrafterΩ

    X Sonic

    I was actually gonna comment the same thing. You can circumvent this with other level packs by loading into a level in vanilla first as X Sonic, before loading another level pack, but this in it of itself is a pain. Especially when other mods with unlockable alternate forms (Rush Characters &...
  14. ΩSmashCrafterΩ

    [Open Assets] Kingdom Hearts Gummi Ship

    I was expecting the default Gummi Ship, but this is down right hilarious.
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