Recent content by ne_gamer8623

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    [Character] Raffina (Puyo Puyo)

    I will say that this is awesome, but I'd like to tell that the character's prefix is EXMP (as in Example), which can result in sound and graphic conflicts if another character (say Amitie PPF, for example) also uses EXMP; if both characters are loaded, the graphics and sounds of the character...
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    [Character] Amitie Puyo Pyuo Fever (KC_AmitiePPF) V2.1

    Bumping this up, and I know this is 4 months late, but I want to tell that the character's prefix is EXMP (as in Example), so sound and graphic conflicts result if another character (say Raffina, for example), also uses EXMP; when you use characters with an identical prefix, the one that is...
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    [Open Assets] Daytona Kart (Version 1.8)

    A slight bug with the Wario Land HUD: On the second frame of GO, the time left increases by 1 second, only for that extra second to be lost on the very next tic.
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    [Script] Team SRB2Kart Racing, a mod based on Team Sonic Racing! (KL_tsrb2kr-v2.pk3)

    For some reason, a desync occurs if the game is in free play and the player uses Custom 3 to fully fill their Team Ultimate gauge and then uses Custom 2 to use their Team Ultimate; this so far has only happened to dedicated servers as far as I can tell, not sure about this thing in player-hosted...
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    [Script] Team SRB2Kart Racing, a mod based on Team Sonic Racing! (KL_tsrb2kr-v2.pk3)

    Oh, yeah - a mode where 5 teams of 3 race and battle for the top spot. I have noticed that if a player disconnects after the end-race countdown reaches zero but before the score screen appears and then there are players that have Timed Over, the game softlocks because it checks if all players...
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    Kart bug reports thread

    I'm pretty sure this has existed since v1.0.2 netreplays... If you are watching a replay while viewpointing 3 players and the player number of the second viewpoint is somehow equal to the player number of the fourth viewpoint (which is not shown when you're viewpointing 3 players), P2's HUD is...
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    [Open Assets] HPMOD

    Okay so battle mode with HP is bugged (I'd say a "base game bug", as this has happened with other mods too), but it always considers the lowest player number as the winner regardless of which player number survives
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    Kart bug reports thread

    In certain maps, if a player's checkpoint counter exceeds the number of checkpoints there are on a map, it causes a player that is on an earlier lap or that has not yet finished (or No Contested) to rank higher or be tied with players that are in a later lap or have finished: I later...
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    [Open Assets] Everything is Terrible!!! A Map Hell Collection!!!

    Love being able to select any Map Hell with this pack. There is an issue with the waypoints and checkpoints in Lovely Afternoon, though:
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    [Level Pack] Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X]

    The "invincibility in 1st" is rather a base game bug and nothing to do with waypoints; if the item roulette stops at the same time someone is starting to respawn, the game will assume you're in 2nd and not 1st when determining the item to give to you (even though in the HUD you don't drop to...
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    [Level Pack] Chengi's Track Attack Pack (kr_CTAP) v7.0 [updated 09/23/2021]

    The checkpoints and waypoints in Obsidian Oasis Zone are a bit messed up.
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    [Open Assets] Frontrun (Custom gamemode)

    There is a bit of issue with the "Perfect Round System" - rounds sometimes end in a Perfect without the "Can Perfect" / "Go for Perfect" even appearing for the winning player at any point in the round (note that in normal cases, the "Can Perfect" still remains even after a round ends). And also...
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    [Open Assets] Daytona Kart (Version 1.8)

    Umm, something is up with the Wario Land HUD. When the player is currently placed outside the top 3 while using the HUD, it will end in "rd", as in "4rd", though it is supposed to end in "th", as in "4th".
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    Kart bug reports thread

    There is a bug on the 2P split-screen in Battle mode: the wait timer display for the "Attack or Protect" is placed on P2's screen if P1 is in the wait countdown, while there is no visible timer if P2 is on the wait countdown. Sometimes replays desync at the start with spectators appearing in...
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