Recent content by ne_gamer8623

  1. N

    cerv.id Classic Pack

    Adding even more issues with the Act 1 + Act 2 pack.
  2. N

    [Open Assets] The Bushmill Cup

    A Lua error occurs when loading this add-on. WARNING: ...maps_32\DRBL_BushmillCup_v1.2a.pk3|lua/lua_maydaysub:7: state 'S_MAYDAYSUBFLAME' does not exist. stack traceback: [C]: ? ...maps_32\DRBL_BushmillCup_v1.2a.pk3|lua/lua_maydaysub:7: in main chunk
  3. N

    Tails' Khaos Kontraption

    Should have added this to the earlier post when playing the latest version of this mod back on January 30 but... There is a Lua error anytime the universal effect "You Get The Bees" is rolled. WARNING: ...ua_35\XL_TailsKhaosKontraption_v1.1.0.pk3|Lua/fx.lua:2467: attempt to perform arithmetic...
  4. N

    cerv.id Classic Pack

    There are a lot of issues with maps in the Weird Ports pack.
  5. N

    (SPOILERS) How to actually access Sealed Stars?

    This gives details on how cup grading works. As for the requirements...
  6. N

    Xandoshis Elemental Powered Tracks

    Malgamation (Race) has a respawn softlock bug involving the teleporter, preventing the player from continuing the race.
  7. N

    FrostMaps (Techno Base, Lava Shelter and Asteroid Coaster added!)

    The "respawn at starting area" bug at Hot Crater 2 still persists... (Basically, that is if a player uses Ring Shooter at the start area and the light-snake crosses the start line but the cross is not recognised due to the start-line cross time thing not popping up and the position number...
  8. N

    [Open Assets] Reflection Appendisc

    Bug at Eastern Waterfront where a player death caused a forced SPB because that player had zero remaining distance for a brief moment during respawn and when an item box was broken. EDIT: Might need a tripwire for this part of Sand Island: This at Hydrodynamic Sunset might need some changes...
  9. N

    Barrel Pack

    Secret Plant has no bot controllers where bots can properly do tricks on the trick ramps. Also, these in Secret Plant may need some investigation:
  10. N

    LOGMAPS

    Noticed that too. In addition, I noted three other issues with two maps. The second checkpoint at Crystaline Scaffhold may not trigger correctly. Media Studio 2 has a respawn softlock bug if it occurs extremely close to the teleporter. Also, forced SPB may occur if 1st has hit the teleporter...
  11. N

    The Chaotic Chaotix Pack

    In For True Story, if 1st is on the west side of the map and 2nd is on the east side of the map, there will occasionally be power items or even a forced SPB.
  12. N

    [Open Assets] lizard pack

    There is a race-ruining bug regarding a respawn on Citadel of Mystikke, resulting in crossing the finish line backwards during light-snake and subtracting a lap. There is a bug with waypoints just before the finish line on Aeropolis 2. A "big waypoint gap" state may also trigger as a result...
  13. N

    CAS Track Pak- The Aero Moon Update!

    There is still this "checkpoint bug" in Battleship Harbor:
  14. N

    Lunacy Pack

    Daytona Hell has a sector located near the finish line that should be considered a death pit.
  15. N

    Revenge of the FuckPak

    Found multiple issues with a map in the pack. EDIT:
Back
Top