Recent content by MasterDisaster64

  1. MasterDisaster64

    [Open Assets] Air Options

    Sorry, I'm not going down the rabbit hole of support for individual characters. You could try to make your own script for that - it shouldn't need to rely on Air Options code.
  2. MasterDisaster64

    [Open Assets] Air Options - Version 1.2 released - removed air walk prevention

    The removal of air walk has been... removed. This is to fix an issue when using Air Options with Many Minor Tweaks where coyote time wouldn't work. If you want air walk gone again, use that mod or the standalone Air Walk Remover. Make sure to load them before Air Options.
  3. MasterDisaster64

    [Open Assets] Air Options

    MasterDisaster64 updated Air Options with a new update entry: Version 1.2 released - removed air walk prevention Read the rest of this update entry...
  4. MasterDisaster64

    [Open Assets] Air Options

    Yeah sorry, I should probably specify that you can't skip on water with this mod. That's a property of the "air roll" state, which you don't really have anymore. 1727646587 Oh by the way, now you can just disable the mod for Adventure Sonic specifically.
  5. MasterDisaster64

    [Open Assets] Air Options - Version 1.1 released - improved mod compatibility

    Using this mod can break certain modded characters. With this update, you can now exclude specific characters from the effects of Air Options. To do this, type aoexclude [any number of skinnames] in console, for example aoexclude AdventureSonic gemma. To include characters characters again, type...
  6. MasterDisaster64

    [Open Assets] Air Options

    MasterDisaster64 updated Air Options with a new update entry: Version 1.1 released - improved mod compatibility Read the rest of this update entry...
  7. MasterDisaster64

    [Open Assets] Air Options

    MixedHUD
  8. MasterDisaster64

    [Open Assets] Air Options

    Well, SA-Sonic doesn't really need this mod anyway. He already doesn't have limited turning from roll-jumping or rolling off a cliff, and has a move only available when you roll off a cliff.
  9. MasterDisaster64

    [Open Assets] Air Options

    Man, I always forget about that mechanic. Is it done by air-rolling onto water? If so, I guess it would no longer be possible. But I feel like making it possible only after rolling off a ledge would create that same inconsistency I was trying to fix with this mod.
  10. MasterDisaster64

    [Open Assets] Air Options

    I don't see a point in that. It just makes you vulnerable for no reason, or makes it unclear when you can or can't attack.
  11. MasterDisaster64

    [Open Assets] Air Options

    That sounds more like a specific character ability, which is outside the scope of this mod. Besides, the force shield already does something similar.
  12. MasterDisaster64

    [Open Assets] Air Options

    MasterDisaster64 submitted a new resource: Air Options - Quality-of-life improvements to jumping Read more about this resource...
  13. MasterDisaster64

    [Open Assets] Air Options 1.2

    Quality-of-life improvements to the aerial controls, backported from the Sonic Adventure games. No more "roll jump"! Jumping out of a roll results in a regular jump, enabling tight turns. Rolling off a ledge or ramp also puts you in the jump state, meaning tighter turns and access to jump...
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