marcxworld

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    • marcxworld replied to the thread SRB2: Generations.
      eh thats fair lol
    • marcxworld replied to the thread SRB2: Generations.
      MB, should've elaborated. I mean make them big as in make them poly objects, not mine cart mobjs.
    • marcxworld replied to the thread SRB2: Generations.
      I listed how to make the mine carts could work: them being big! That's the magic of revamping things imo, you can change them to fit...
    • marcxworld replied to the thread SRB2: Generations.
      hmmmm. i rlly like the decoration and i def think this map pack will be very fun, but i can't help but feel it's like whitebread; basic...
    • marcxworld replied to the thread SRB2 - Cuphead Expansion Mod.
      thats incredible!
    • marcxworld replied to the thread Chaos' Interference Showcase.
      anyway i updated the visuals for the starting area in unknown waters just to see how it went and ngl even tho im not much of a visual...
      • Screenshot (149).png
    • marcxworld reviewed the resource Marathon Roll Zone.
      It's cool, got through in 3 tries. Only issue that stops a five is that I don't see many varied uses of the rock, only the same...
    • marcxworld replied to the thread Chaos' Interference Showcase.
      btw this is the one zone i didnt include in the post becuz file size, so large, but this is it: (will extend and revise a lot of these...
    • marcxworld reacted to Fanthom's resource [Open Assets] Hide & Seek Bedroom with Cool! Cool!.
      Hello all, this is my first submission after lurking into the forums since 2013. I think there's a lack of Hide & Seek / tag maps so...
    • Been working on this since 2024 November. This project is the culmination of my 10+ years of developing skills (not in coding, though)...
      • mors ong.png
      • HELLBEHEMOTH.png
      • VDKPA0ereree.png
      • BASTEDEGG.png
    • marcxworld reviewed the resource SRB2 Carbon Isles Mod.
      BEFORE 3.2.1: Well, it certainly is promising. I think this mod can go far, but there's a lot of weird level design choices that mainly...
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