Recent content by marcxworld

  1. marcxworld

    Chaos' Interference Showcase

    Void Hopper
  2. marcxworld

    Chaos' Interference Showcase

    ok since no one responded ima just use the design i and my friends like the most (left) lol also some new unlasting light stuff (ignore the bad gameplay)
  3. marcxworld

    Chaos' Interference Showcase

    nah its ass at first i thought it was gas but im thinking of a whole new design now 1751087707 hmmmm ithink ima change the torso a bit
  4. marcxworld

    Chaos' Interference Showcase

    more eternal darkness stuff, this remake i tried to revamp my original ideasinto better gameplay idk how i did tho
  5. marcxworld

    Chaos' Interference Showcase

    MORE eternal darkness stuff... void keeper resprite (gas or ass)??
  6. marcxworld

    Chaos' Interference Showcase

    third time ive restarted this zone btw 1750796247 not much but i restarted eternal darkness for the 3th time
  7. marcxworld

    Chaos' Interference Showcase

    It isn't a kaizo mod. I always thought of it as sonic levels with kaizo elements since thats so fun! the modpack has difficulty for everyone, with the main campaign being base srb2 difficulty and ig the bonus levels and special stages being kaizo difficulty but still not full kaizo
  8. marcxworld

    Chaos' Interference Showcase

    I REALLY like this texture i did here... (PS: Being Tails or Metal or Knuckles will completely remove your abilities on this level... so, good-luck if you use them as a crutch..)
  9. marcxworld

    I've been trying to make A_RotateSpikeball work for months this is my last resort

    omg thats what i was missing bruh... thanks! (btw i removed the *FRACUNIT because i thought it may have been bugged, turns out it wasn't lol)
  10. marcxworld

    I've been trying to make A_RotateSpikeball work for months this is my last resort

    State S_SAMURAISWORD1 SpriteName = SASW SpriteFrame = A Duration = 1 Next = S_SAMURAISWORD2 Var1 = MT_SAMURAIBOT Var2 = 0 Action = A_FindTarget State S_SAMURAISWORD2 SpriteName = SASW SpriteFrame = A Duration = 1 Next = S_SAMURAISWORD2 Var1 = 0 Var2 = 0 Action = A_RotateSpikeball Object...
  11. marcxworld

    SRB2: Generations

    eh thats fair lol
  12. marcxworld

    SRB2: Generations

    MB, should've elaborated. I mean make them big as in make them poly objects, not mine cart mobjs.
  13. marcxworld

    SRB2: Generations

    I listed how to make the mine carts could work: them being big! That's the magic of revamping things imo, you can change them to fit your needs!
  14. marcxworld

    SRB2: Generations

    hmmmm. i rlly like the decoration and i def think this map pack will be very fun, but i can't help but feel it's like whitebread; basic. I mean, at least in arid, the newer levels don't feel like what they're representing. I'm not seeing the wind turbines used much, or the pulley things, or even...
  15. marcxworld

    SRB2 - Cuphead Expansion Mod

    thats incredible!
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