Could we get an option to turn off the underwater drowning music? It gets a bit irritating after playing the game for a while.
The 1up can already be toggled into a sound and you still have the drowning countdown making noise to alert you when you're drowning, so why not?
I personally have my own laundry list of issues with Ring Racers (tutorials focusing on rarely used techniques, no explanations of advanced techniques anywhere, no explaining races, no explaining items even though many changed, unfair AI in a mode that's supposed to ease you into the game) but...
Getting the highest possible time bonus in a level when playing as Sonic & Tails awards you two lives instead of one. This doesn't happen when playing as any solo character.
It doesn't seem to happen with Ring Bonus, Perfect Bonus or if the Time Bonus gets your score beyond 50k.
My uneducated...
As the title suggests, Amy's sprites are misaligned in some way, usually being too much in the front. Most noticeable with her side sprites, but even her back-facing standing sprite seems to be placed lower than Sonic's.
I'd test and compare this more, but I'm not sure how.
The attached...
Are custom characters allowed? I don't really want this thread to be flooded by custom characters runs, but I did want to share this one of mine.
Would have been even faster if I didn't screw up in a few places. Worst of those was getting crushed after beating Metal Sonic because I jumped into...
As the title says, the camera pans up awkwardly when using OpenGL's Lack of Perspective in reverse gravity with flipcam.
This doesn't happen when flipcam is turned off.
The attached screenshots show the camera difference.
One of the twin lasers after the spike wall that Metal Sonic breaks can be run through for some reason as seen in the attachment.
You can't stand in it and running into the other laser hurts you as it should.
Looks like this bug's been present in 2.1 as well,
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