Recent content by Kumin

  1. Kumin

    Sonic Ability Design Contest (SADC) Voting Thread

    I don't really feel like the drop dash benefits all too much from being that situational. Amy's spring ability exists to give a small amount of added vertical mobility to a vertically-stunted character. Meanwhile, Sonic is meant to be all about a high potential for speed, in theory, no? That's...
  2. Kumin

    Sonic Ability Design Contest (SADC) Voting Thread

    Just so we're clear, the "Which ability clicked with you the most?" question refers to the "Easiest ability to pick up and play" award, right? Because I feel like that question is easy to misinterpret, depending on how you interpret "clicked with." To use a similar phrasing, it might have been...
  3. Kumin

    Mystic removal discussion - The good and the bad

    Yes, though in my case, I have one very specific issue: The bees are meant to attack from above. They position themselves above the player, lock in place with a sound cue, and then after a short delay, slam down. This attack is telegraphed, and provides players sufficient time to get out of the...
  4. Kumin

    Mystic removal discussion - The good and the bad

    AGZ's issue, in my opinion, aside from its blocky design and the usage/programming of the bees, is the lack of challenge variety. I don't have an issue with precision platforming in SRB2, and in fact I do enjoy ATZ a fair bit for its fair-but-tough jumps, but there's gotta be more to a stage...
  5. Kumin

    Why can only Sonic and Metal turn super?

    One option I've been considering recently: if the Battle mod ever gets added to vanilla, perhaps obtaining the emeralds could unlock a character's Battle abilities? They are, after all, just like Super Sonic, special abilities that cost rings. And it would provide a singleplayer purpose for...
  6. Kumin

    Mystic removal discussion - The good and the bad

    Yeah, I wasn't gonna call attention to it because I figured it was inevitable that people would have such an attitude (and that I'd probably just get called out for also having an anime profile pic lol) but when you think about it, being complacent with users belittling others was exactly what...
  7. Kumin

    Not sure how to feel about saves after every act (2.2.1)

    The point of "gitting gud" is not to be able to beat the game, but to be able to consistently beat it with little-to-no setbacks. That feeling of satisfaction of improving so far beyond what is inherently necessary to merely beat the game is the core of the classic Sonic experience, in my eyes...
  8. Kumin

    Not sure how to feel about saves after every act (2.2.1)

    Does it still exist? Yes, of course. I don't think a change like this could take that away from such a fantastically-designed game. But do I think the feeling will be quite as intense? No, but to what extent it'll be affected is something that I can't really say for certain. I suppose we'll just...
  9. Kumin

    Not sure how to feel about saves after every act (2.2.1)

    Well, as much as I disagree with that considering the way the games were built upon replayability, that's besides the point, so I won't get into the details of all that. Regardless of the decisionmaking that went into earlier games, though, it definitely seems to have been a deliberate choice...
  10. Kumin

    Not sure how to feel about saves after every act (2.2.1)

    If this is considered to be a big part of the equation, then I'll once again advocate a "quick save" feature that temporarily saves progress until the game is loaded back up again, but doesn't protect the player from restarting the zone upon game over. Of course, this doesn't account for the...
  11. Kumin

    Not sure how to feel about saves after every act (2.2.1)

    I'm all for accessibility, personally, which is why I don't have any issue with the very concept of an easier save system's existence. I do, however, have an issue with the absence of the harder save system which better prepares new players for subsequent playthroughs. And yes, specifically...
  12. Kumin

    Not sure how to feel about saves after every act (2.2.1)

    With the release of SRB2 version 2.2.1, the game now saves after every act completed. Previously, the game saved after every zone completed. Personally, however, I've always felt like saves at the start of zones was the best way to handle saves in classic Sonic, as it strikes something of a...
  13. Kumin

    The OLDC - and what to do in future

    My concern with focusing the feedback around the contest is that I worry it might deter newer mappers from seeking feedback as well, assuming they're not yet confident enough in their work to submit it to the contest. (That is, if we're talking about an actual competitive contest here, and not...
  14. Kumin

    The OLDC - and what to do in future

    1. As the person who was the main proponent for themes when the concept first came up on Discord, I'd like to clarify a few things for those who aren't quite behind the idea yet. First of all, the main idea behind contest themes would be to ensure that they cover a wide enough range of ideas to...
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