klasky's latest activity

  • klasky reacted to El-fire's update for resource Green Hill Zone with Cool! Cool!.
    i finally noticed and fixed the skybox being too high in act 2. i feel like i should put something else here so heres a teaser for a...
  • klasky reacted to PikaJade's update for resource Infinite with Cool! Cool!.
    It took me a slightly embarrassing amount of time to consider that the amount of people struggling with the Hover Dash's controls may...
  • klasky reacted to PikaJade's resource Celadon the Jerboa with Cool! Cool!.
    CELADON the Jerboa Mysterious in origin but friendly in demeanor, Celadon the Jerboa’s powerful psychokinetic powers make him a master...
  • klasky reacted to malom's update for resource [Open Assets] SRB2 : Project Junio with Cool! Cool!.
    Hot fix missing texture
  • klasky reacted to malom's update for resource [Open Assets] SRB2 : Project Junio with Cool! Cool!.
    Sunset grove is no longer a requirement to progress . it may be replace in a another update
  • klasky reacted to TwoTailedHero's update for resource [Open Assets] Gordon Freeman with Cool! Cool!.
    Patches a minor and probably unseen issue with the default spray setting, where I forgot to update it to make it an actual string...
  • klasky reacted to malom's update for resource [Open Assets] SRB2 : Project Junio with Cool! Cool!.
    to-do list -> revamp the hub -> improve visibility and add indicators in the maps so that the player gets lost less -> I would need help...
  • klasky reacted to TwoTailedHero's resource [Open Assets] Gordon Freeman with Cool! Cool!.
    THIS MOD IS PARTIALLY UNFINISHED, AND YOU MIGHT START WITH JUST THE CROWBAR AND HANDGUN IN THE FINAL RELEASE. THIS ALSO USES A KEYBIND...
  • klasky reacted to ArctinWyvern's resource Arctin's Random Assortment of Characters with Cool! Cool!.
    A collection of random characters I created for Ring Racers! Are some more out of place than others? Probably!
  • klasky reacted to malom's resource [Open Assets] SRB2 : Project Junio with Cool! Cool!.
    Project Junio have a speed//"exploration" gameplay . Giant levels, fluid movement and experimental level design Designed with OpenGL...
  • klasky reacted to LJ Sonik's post in the thread LJ Sonic's WIP thread with Cool! Cool!.
    Looking for the green flowers in the wrong place at the wrong time.
  • klasky reacted to whitesky's post in the thread SRB2: Generations with Cool! Cool!.
    hello, it's been about...i dunno, a month since the last update, but here ya go i settled well in my new class, its going pretty well...
  • klasky reacted to Pikopiko's post in the thread Piko Pack with Cool! Cool!.
    please embed correctly please embed correctly 🙏
  • klasky reacted to whitesky's post in the thread SRB2: Generations with Cool! Cool!.
    hey guys, news for gens its going to be in semi-hiatus as in progress will become incredibly slow by june 16, classes will start...
  • klasky reacted to whitesky's post in the thread SRB2: Generations with Cool! Cool!.
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