kel

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    • kel replied to the thread Adventure Sonic (v1.6b).
      I got to see previews, just to hint it off, it will be NOTHING like you expect or think of. You'll see it show up eventually,
    • kel replied to the thread Adventure Sonic (v1.6b).
      Hold spin after a spindash, you can even hold jump to essentially get a jump reset!
    • kel replied to the thread Adventure Sonic (v1.6b).
      Going off of Shine's orignal statement of Versatility over Convivence, most of the time SRB2 levels have difficult to predict ring...
      • srb20004.gif
    • kel replied to the thread Adventure Sonic (v1.6b).
      Rail grinding is visual thing that will be used in the future for something very awesome that isn't just riding on fences, this update...
    • kel replied to the thread Adventure Sonic (v1.6b).
      Shine's guesstimates are not reflective at all of when something releases, please take any release date estimate with a heavy bucket of...
    • kel replied to the thread Modern Sonic V5.12.
      Rail grinding wouldn't make sense considering many fences/thin geometry either lead to a wall or make you go towards a bottomless pit...
    • kel replied to the thread SRB2 Uncapped.
      All it essentially does it tell you "This variable isn't going to be used anymore! Stop using it!" in the console, all while keeping...
    • kel replied to the thread SRB2 Uncapped.
      2.2.11 pre1 is essentially this custom build but much more stable, go get it here.
    • kel replied to the thread Adventure Sonic (v1.6b).
      Put simply, yes, even in v1.5 you can use the advance super color on SA-Sonic. As an extra note, this is already built in through the...
    • kel replied to the thread Adventure Sonic (v1.6b).
      Building in uncapped integration was a nice detail, just hoping the jump and spin effects are accounted for too. Nice play on explosive...
    • kel replied to the thread Adventure Sonic (v1.6b).
      The Advance game flair was a surprising addition for a minor update, even coronas are an astounding one. I wouldn't say it's too out of...
    • kel replied to the thread 60 fps?.
      Framerates do matter in a Sonic game, since higher framerate creates a lower input latency, higher space for reaction, and a less...
    • Never keep interpolation on ALWAYS mode, it's almost always set as SOMETIMES for most supporting models. The reason this happens is...
    • kel replied to the thread Sonic Adventure 2 Battle 2.2 Port.
      When a skin number isn't found Sonic is the automatic fallback to prevent some issues. In this case the level in trying to find skin...
    • kel replied to the thread Adventure Sonic (v1.6b).
      Implementing an option for the dedicated pause menu to open the SAMenu is hassle, so the freeze game button is the solution. It...
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