InsaneEnergy

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    • Seconding this, but one workaround is to manually hex edit your save to switch your character skin. Not an ideal option, but if you...
    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      Oopsies, my bad. I have now corrected this.
    • InsaneEnergy replied to the thread SRB2 v2.0 in 2.2.
      Just so you know, the link in the google drive is incomplete, you need to add "watch?v=" after the slash to make it work. Cool new menu...
    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      I have now fixed 2/3 of these. I don't know if Arthur Freda and A.J. Freda are different people, so I didn't fix this one. I thought...
    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      This will get automerged, but I have a major announcement for this project, the first release is now finished, it's currently going...
    • InsaneEnergy replied to the thread SRB2 v2.0 in 2.2.
      Can confirm all these fixes work as intended. Mechanical Madness 1 still seems to crush you, but I got through without needing a...
    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      Thanks again for pointing out more issues, these should all be fixed for v060125. Edit: I forgot to say why I didn't give responses...
    • InsaneEnergy replied to the thread SRB2 v2.0 in 2.2.
      Had a thought about how to fix the SRB1 remake showing up on a cleared file's level select: MKB and NAGZ don't show up, so maybe...
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    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      I have now fixed all of these for v053125. I forgot to put a "HIDDEN = 1" in DCZ1's header, so it showed up there Malcolm Brown's name...
    • InsaneEnergy replied to the thread SRB2 v2.0 in 2.2.
      Nice to see the thread's back. Got 2 more very minor things, first of all, I noticed that when picking a co-op map in multiplayer, you...
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    • InsaneEnergy reacted to Mr Beagle's post in the thread Creative Worlds Level Pack. with Cool! Cool!.
      Will be fixed in the next version, I ultimately forgot to patch up that area with invisible FoF walls despite it coming across my mind...
    • InsaneEnergy replied to the thread Creative Worlds Level Pack..
      I just gotta be honest, this pack has some serious spikes in quality and difficulty. It starts off managable in zone 1, then act 2 of...
    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      I have just now fixed these as well. This other issue should have been fixed a while ago. The wiki says completed saves only show...
    • InsaneEnergy replied to the thread SRB2 v2.0 in 2.2.
      Thanks for addressing some of those issues. Interesting about the Robotopolis glass, I must've forgotten how it looked in 2.0. Here are...
    • InsaneEnergy reacted to Re_'s post in the thread SRB2 v2.0 in 2.2 with Cool! Cool!.
      Hello, I am currently working on a mod that ports every 2.0 map into 2.2 with the intent of being as accurate as I can. If you are...
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