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  1. InsaneEnergy

    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    Well it seems like it's only misplaced on your end. Have you tried redownloading a fresh copy of SRB2TP?
  2. InsaneEnergy

    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    Dunno what to tell you man, I just loaded up 1.1 GFZ1 and the Tails emblem is where it normally is. Are you running the latest version of SRB2TP, and do you have any other mods loaded? Check your emblem count in the Statistics menu too.
  3. InsaneEnergy

    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    That's expected behavior since all the cutscenes have been commented out, presumably by mistake. You can uncomment them in the script file using SLADE.
  4. InsaneEnergy

    [Open Assets] Sonic Robo Blast 2 The Past (Version 2.0)

    Thanks for the shoutout and fixing the Emerald Hunt stages!
  5. InsaneEnergy

    [Open Assets] SRB2 v2.0 in 2.2

    Do you know how to defeat 2.0 Brak? You're supposed to jump just over his head and get off before he hits himself. When he fires a barrage of 4 missiles, you can jump into them to grab hold of one. Redirect them back at him, but jump off before they make impact! It'll be tough, but you can do it.
  6. InsaneEnergy

    SRB2 v2.0 in 2.2

    New version seems good. I've played through ERZ as Fang and I can now confirm that all vanilla characters + 2.0 characters can get through the campaign and collect all emeralds without issue. They should be also able to clear the bonus stages, but I haven't tested Neo Aerial Garden as every...
  7. InsaneEnergy

    ASfAEe (Average Sonic fan vs Average Eggman enjoyer)

    Yeah, it was this spot. In retrospect I understand what's been said about it, but I had a visceral reaction to doing tight platforming in a low-light environment while under a time limit that I really didn't want the extra challenge, so I just instinctively turned shaders off immediately so I...
  8. InsaneEnergy

    ASfAEe (Average Sonic fan vs Average Eggman enjoyer)

    I'm gonna list the maps that I had difficulty with as requested in the response to my review. Most of them were in the last quarter of the pack's runtime. First map is Map 17 and 18, since they're both pretty much the same map but 18 is 17 reversed with a time limit. The primary issues I had was...
  9. InsaneEnergy

    [Open Assets] SRB2: Chaotic Edition

    Seconding this, but one workaround is to manually hex edit your save to switch your character skin. Not an ideal option, but if you really want your save file restored, might be the best way to do it. Make sure the byte length is correct though! Fang, for example, is 4 characters, but if you...
  10. InsaneEnergy

    SRB2 v2.0 in 2.2

    Just so you know, the link in the google drive is incomplete, you need to add "watch?v=" after the slash to make it work. Cool new menu though! Hadn't seen that yet because the attachments were blocked while waiting for approval.
  11. InsaneEnergy

    SRB2 v2.0 in 2.2

    Can confirm all these fixes work as intended. Mechanical Madness 1 still seems to crush you, but I got through without needing a spindash this time, so I think it's as good as it can get. Aside from some very minor bugs or texture snafus I think that it certainly is, as they say, over. Once...
  12. InsaneEnergy

    SRB2 v2.0 in 2.2

    Had a thought about how to fix the SRB1 remake showing up on a cleared file's level select: MKB and NAGZ don't show up, so maybe something in their level headers need to be applied to SRB1's levels? EDIT: Tried tinkering with the level headers myself, didn't help. Don't know how you could fix...
  13. InsaneEnergy

    SRB2 v2.0 in 2.2

    Nice to see the thread's back. Got 2 more very minor things, first of all, I noticed that when picking a co-op map in multiplayer, you can select DCZ1. This is probably a mistake, as DCZ1 is (intentionally) unbeatable, and BMZ2 isn't selectable in co-op. Also, one more minor fix for the Sound...
  14. InsaneEnergy

    Creative Worlds Level Pack.

    I just gotta be honest, this pack has some serious spikes in quality and difficulty. It starts off managable in zone 1, then act 2 of zone 2 hits you like a truck, then all of a sudden zone 3 is back to being mostly reasonable until its last act? Then zone 4 smacks you in the face with non-stop...
  15. InsaneEnergy

    SRB2 v2.0 in 2.2

    Thanks for addressing some of those issues. Interesting about the Robotopolis glass, I must've forgotten how it looked in 2.0. Here are some other zones with incorrect spawn coordinates, most of them just spawning you slightly above your normal start position: Lake Act 2 Ice Palace Act 2...
  16. InsaneEnergy

    SRB2 v2.0 in 2.2

    Hey! I've playtested this on the public server before, and I've sent in a few reports, but nobody was online so I don't know if anyone's seen them. I'll post them here along with a few other things I've noticed. Major bugs: Knuckles can't clear DSZ2. When you reach the underwater current...
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