Recent content by fox

  1. fox

    Coop or Die!

    fox updated Coop or Die! with a new update entry: v1.2 Read the rest of this update entry... 1787870265 It's back! Meaner than ever, this contains fixes and a revamped HUD showing players by distance - making it easier to find teammates for jolly cooperation. Thanks to everyone who helped...
  2. fox

    [Open Assets] Coop or Die! - v1.2

    Fix potential desync issue w/ team revive queue Fix team lives persisting across sessions Initialize properly if loaded mid-level Improve coop HUD, sorting by distance and combining bot groups Default cd_hudmaxplayers to 4, instead of 8 Add cd_hudsorttime for HUD sort interval Add cd_hudgroup...
  3. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    Hello! This 1.8 release is mostly bugfixes and maintenance, since it's been a few years(!) and some stuff broke along the way. Notably, issues with removing bots in singleplayer should now be fixed - additionally, some efforts were made to work around the current desync issues and should...
  4. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    fox updated foxBot! ExAI-based Multiplayer Coop Bots with a new update entry: v1.8 Read the rest of this update entry...
  5. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots - v1.8

    General Changes: Support for 2.2.15 Fix some analog etc. issues when resuming control from a bot (note that currently, an engine bug prevents P2 analog control w/ bots present) Fix some inconsistencies when toggling ai_sys Fix looping special stage death sound when ai_telemode is set Fix...
  6. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    fox updated foxBot! ExAI-based Multiplayer Coop Bots with a new update entry: v1.7 Read the rest of this update entry... 1687484076 This is a good idea, though I don't know enough about SRB2's file i/o code to put this in for v1.7. I think ideally in the future, this override could also just...
  7. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots - v1.7

    General Changes: Support for 2.2.11 - fix deprecation warnings and other issues Improve character swapping - increase allowed range, prevent swapping with active players Allow inspecting bots with Alt Fire key, in addition to Weapon Select keys Allow players to assume ownership of other players...
  8. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    It's update o' clock! Check out the v1.6 changelog for details! This version adds support for v2.2.10, including new addbot, alterbot, and removebot commands for managing bots in-game: These bots have a server-configurable per-player limit (default "2"), as well as the option to reserve a...
  9. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots - v1.6

    General Changes: Support for 2.2.10 Add "addbot" / "removebot" commands to add / remove bots Add "alterbot" command to alter a bot's skin and color Add "ai_maxbots" setting to limit number of added bots per player Add "ai_reserveslot" convar to reserve a player slot for new clients (ensures...
  10. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots - v1.5

    General Changes: Allow bots to always respawn in special stages, even when player-controlled (e.g. teleported over death pit) Rewrite special stage respawning to be considerably more sane, instead of a hack Fix occasional Lua error from BotRespawn hook in singleplayer Avoid teleporting bots to...
  11. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    Oh no! An update! See the v1.5 changelog for more info. Among other things, this version adds support for all vanilla character abilities, which should improve custom character support a little. For example, Shadow now works out of the box: For characters that still don't quite work right, a...
  12. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    Yet another update! Check out the v1.4 Update Entry for more details. Among other things, this now includes support for CBW's Chaos Mode mod. A number of other AI improvements are available as well, some of which can be seen below: Thanks to anyone who joined the goofy test sessions for this...
  13. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots - v1.4

    General Changes: Fix disconnecting bots being unable to teleport Fix position resetting when using "setbot" command as a spectator AI Behavior Changes: Fix Tails again attempting to fly-attack underwater or grounded targets Fix Tails constantly trying to grab rings with flight (unless already...
  14. fox

    [v1.6] Unofficial Level Design Collab: Summer 2021

    Quick bug report - network clients seem to halt with the following error: This appears to originate from Lua\Hub\ULDCEmblems.lua:55, due to the "load" code running as soon as the lua is loaded (e.g. joining a network game). It looks like this could be safely wrapped inside a "Load" function...
  15. fox

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    Sorry for the late reply! Glad you got it figured out - if it's useful, there's also a simple launcher here that can help add multiple bots to a game: https://mb.srb2.org/threads/foxbot-exai-based-multiplayer-coop-bots.30044/post-529430 I'll update the original post with better information on...
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