I myself would actually prefer no change in the music of the game, simply because I've been playing for so long that the tunes have a serious nostalgic element to me.
About the 5 lives, if I recall correctly isn't there a spot somewhere in ERZ where you can just keep getting lives because of a few conveniently placed 1up boxes?
Actually, the node glitch only applies to trigger each time. A sector with the continuous tag should work. Like the teleports in sf94, house22, and mt_house.wad
I think you should be able to mute individual players, just because 1 player is annoying doesn't justify muting everyone, also the orderpizza command shouldn't work while chat is muted, people tend to spam it.
Well the fuss is when you run into a spring, someones just running into it throws you off enough to have to move in midair to recover and get to the next spring. Like the plain vertical springs with this but diagonal springs can get annoying.
It's true. Sometimes I'm entirely annoyed by how running into a spring throws you off from the pattern the springs create. I liked when it would get you to the next spring. Back then the springs were gimmicks just like loops, you would simply run/spring through certain sections automatically...
I hate to complain, but it seems to me that this always uses opengl, which does not work on my computer. Anyone know a way to get it to not run in opengl?
Edit: Whoops! I should really read posts before me before I open my mouth. I got the batch file mentioned earlier and sorry for the...
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