In your map still, playing it in game results in unaligned textures, even if uzb's built in viewer displays it correctly. In fact, this seems to be an issue for all wall textures, not just midtextures, but floor and ceiling textures offset properly.
I'm trying to make a fence in a wad. How I'm currently doing it is having a pegged midtexture on a linedef. However there are parts of the floor that are slightly higher and where I have different sectors to change the floor texture, meaning that it looks uneven vertically and doesn't line up...
Thank you! That is what I was referring to. Thanks for the clarification on .mo too. Defining the variables in a MobjSpawn hook for the object type works perfectly!
When creating a mobj, there are variables that you can set to be used such as speed, mass, etc. Is there a way to add custom variables that can be used? If you need to create a new list, is there a way to make it so collision still works? I'm also confused about when you add .mo to the middle...
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