Recent content by Dodobee

  1. Dodobee

    SRB2: Generations

    That's fine lol. Its your mod 🤷‍♂️
  2. Dodobee

    SRB2: Generations

    Please, don't decide for the developer, the developer will release it when and if they feel like it.
  3. Dodobee

    Is there an easy way to go about changing an enemy's health?

    I tried just doubling mo.health for all enemies but it just made them stop moving completely. Is there a way to add health to all enemies without just having convoluted code?
  4. Dodobee

    SRB2: Generations

    It's completely fine, don't apologize. You really deserve a break because you've been working on this so hard, and if you have school going on, nobody can blame you for not being able to work on the mod. I understand how hard it is to balance school and modding because of the overwhelming demand...
  5. Dodobee

    Emerl SRB2

    Nose
  6. Dodobee

    P_SpawnMobjFromMobj not working

    So is there any problems with the code?
  7. Dodobee

    Chaos Cards (an update to SRB2: Chaotic Edition)

    This is incredibly peak. Can't wait to see where this goes.
  8. Dodobee

    P_SpawnMobjFromMobj not working

    There's a warning saying MobjThinker hooks are deprecated and will be removed but it said that before and it still worked. Here's the rest of the code: addHook("MobjThinker", function(mo) if mo.doitonce == nil then mo.doitonce = false end if mo.doitonce == true return end...
  9. Dodobee

    P_SpawnMobjFromMobj not working

    For some reason it just randomly stopped working. I haven't made any adjustments to the code for the enemy pointing and the rest of the code works just fine. if mo.extraenemyvar == nil then mo.extraenemyvar = false end if not (mo.extraenemy and mo.extraenemy.valid) or...
  10. Dodobee

    The Wisp Pack W.I.P

    Hey, I'm back! I decided I'll go back to Glare and finish him up before I move on to any of the other Wisps. I've noticed a few issues in Glare's sprite so I've gone ahead and redesigned him. The new sprite is on the left and the old one is on the right for comparison. I might still change the...
  11. Dodobee

    LeoTheHedgehog12's Bargain Bin

    You can use P_RandomRange(a, b) where a is the minimum and b is the maximum (the difference between a and b has to be less than FRACUNIT or 65536). For example: if mo.variable == nil then mo.variable = P_RandomRange(1, 15) end
  12. Dodobee

    ...

    Ohhh, my bad. In that case, use if player.mo.momz > -50*FRACUNIT then player.mo.state == S_PLAY_JUMP or replace S_PLAY_JUMP with whatever animation you want
  13. Dodobee

    ...

    use < for below and > for above
  14. Dodobee

    Cartoon Air Walk

    Yk what im gonna make it reusable
  15. Dodobee

    P_SpawnMobjFromMobj not working

    Thank you so much, it worked! Sorry for the struggle of helping me but still, thanks so much!
Back
Top