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  1. Dodobee

    SRB2: Generations

    It's completely fine, don't apologize. You really deserve a break because you've been working on this so hard, and if you have school going on, nobody can blame you for not being able to work on the mod. I understand how hard it is to balance school and modding because of the overwhelming demand...
  2. Dodobee

    Emerl SRB2

    Nose
  3. Dodobee

    P_SpawnMobjFromMobj not working

    So is there any problems with the code?
  4. Dodobee

    Chaos Cards (an update to SRB2: Chaotic Edition)

    This is incredibly peak. Can't wait to see where this goes.
  5. Dodobee

    P_SpawnMobjFromMobj not working

    There's a warning saying MobjThinker hooks are deprecated and will be removed but it said that before and it still worked. Here's the rest of the code: addHook("MobjThinker", function(mo) if mo.doitonce == nil then mo.doitonce = false end if mo.doitonce == true return end...
  6. Dodobee

    P_SpawnMobjFromMobj not working

    For some reason it just randomly stopped working. I haven't made any adjustments to the code for the enemy pointing and the rest of the code works just fine. if mo.extraenemyvar == nil then mo.extraenemyvar = false end if not (mo.extraenemy and mo.extraenemy.valid) or...
  7. Dodobee

    The Wisp Pack W.I.P

    Hey, I'm back! I decided I'll go back to Glare and finish him up before I move on to any of the other Wisps. I've noticed a few issues in Glare's sprite so I've gone ahead and redesigned him. The new sprite is on the left and the old one is on the right for comparison. I might still change the...
  8. Dodobee

    LeoTheHedgehog12's Bargain Bin

    You can use P_RandomRange(a, b) where a is the minimum and b is the maximum (the difference between a and b has to be less than FRACUNIT or 65536). For example: if mo.variable == nil then mo.variable = P_RandomRange(1, 15) end
  9. Dodobee

    ...

    Ohhh, my bad. In that case, use if player.mo.momz > -50*FRACUNIT then player.mo.state == S_PLAY_JUMP or replace S_PLAY_JUMP with whatever animation you want
  10. Dodobee

    ...

    use < for below and > for above
  11. Dodobee

    Cartoon Air Walk

    Yk what im gonna make it reusable
  12. Dodobee

    P_SpawnMobjFromMobj not working

    Thank you so much, it worked! Sorry for the struggle of helping me but still, thanks so much!
  13. Dodobee

    P_SpawnMobjFromMobj not working

    Tried this and for some reason its still not working. All the copies are facing forward still and don't move unless the player goes in front of them addHook("MobjThinker", function(mo) if not (mo.extraenemy and mo.extraenemy.valid) return end mo.extraenemy.drawangle =...
  14. Dodobee

    P_SpawnMobjFromMobj not working

    They spawn now but one of the enemies stays at normal size while the other is scaled properly, and I believe I did P_RandomRange incorrectly because both enemies spawn inside each other EDIT: I fixed the problem with the copy having an unchanged size but they're all facing in one direction(I...
  15. Dodobee

    P_SpawnMobjFromMobj not working

    Thanks, it works but I just realized that because mo creates doitonce for every object when it spawns, the game kept spawning extra copies of enemies and crashed 1742279232 Sorry to disturb but I really have no idea how to make the game stop spawning objects. I tried using a player. variable to...
  16. Dodobee

    P_SpawnMobjFromMobj not working

    I really don't understand what's going on but it just doesn't spawn anything at all addHook("MobjThinker", function(mo) -- runs once per player each frame if mo.extraenemyx == nil then mo.extraenemyx = P_RandomRange(-3, 3) end if mo.extraenemyy == nil then...
  17. Dodobee

    Cartoon Air Walk

    I also tried going from the normal death animation to the drowning one (specifically when the player has gotten enough speed to take damage) but I'm not really sure if I like it. What do you guys think?
  18. Dodobee

    Why isn't this working?

    For some reason, specifically the spring and underwater part (lines 2 and 3) don't work but the player.mo.z - player.mo.floorz (line 1) works fine. if player.mo.z/FRACUNIT - player.mo.floorz/FRACUNIT < 256 or (player.mo.eflags & MFE_UNDERWATER) or (player.mo.eflags & MFE_SPRUNG)...
  19. Dodobee

    How do I kill the player when they touch the ceiling?

    I need it so that if the player touches a ceiling, they are instantly killed. 1741940294 And same thing with the walls too 1742013722 I figured out how to make the ceiling work using ceilingz but I still need help figuring out how to check if the player touched a wall
  20. Dodobee

    Cartoon Air Walk

    Rework of Sonic's falling animation! I still might rework this again because I don't like how still the rest of his body is and I could definitely improve on the smears. I might start working on something else now because it took me a while to create this animation.
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