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  1. Dodobee

    Game handling Mobj weird (or I'm not paying attention)

    Did you not put anything in the P_Thrust section? You're supposed to do it like this P_Thrust(player.mo, player.mo.angle, 10*FRACUNIT)or whatever value you want. (also next time put your code in a code box so that its clearer)
  2. Dodobee

    No Jump Knuckles

    Alright, thanks! :)
  3. Dodobee

    Need help with getting my character to load

    Do i have to name it SOC_PLAY or can it be anything (I'm using a pk3) 1713694610 nevermind i finally got it to work properly, thanks
  4. Dodobee

    Need help with getting my character to load

    I used an underscore for the name but used a space for the realname (edit: that was the problem, thanks) 1713663864 but now when I load my character, it just doesn't show up in the character select screen
  5. Dodobee

    Need help with getting my character to load

    Whenever I load my character, SRB2 crashes and it says R_AddSkins: syntax error in S_SKIN lump# 1(S_SKIN). What do I do to make it able to load?
  6. Dodobee

    No Jump Knuckles

    Dodobee submitted a new resource: No Jump Knuckles - An addon that makes knuckles more interesting to play (in my opinion) Read more about this resource...
  7. Dodobee

    No Jump Knuckles 1

    If you wanted to play SRB2 without jumping, then you might want to try this addon. This addon makes Knuckles unable to jump but causes him to be able to glide basically whenever you're in the air. To make the game possible, using Custom 1 will launch Knuckles up a bit but damage him as a...
  8. Dodobee

    Custom Ability help for Blue Streak

    Would it be fine if I make it so that the normal thok and the homing thok are just with the jump button? I found an open assets mod that should do what you're asking for.
  9. Dodobee

    Custom Ability help for Blue Streak

    This script should make it so that you can use a normal thok when you press the spin button after a jump and use a homing thok if you press the jump button again after jumping. addHook("PlayerThink", function(player) if player.mo.skin ~= "sonic" then return end --this stops the...
  10. Dodobee

    What are the most common lua "if" and "then" statements?

    Thanks, this was supposed to be for an add-on I'm making but it turned out to be too complex for me to do now so I'm probably not going to need this anymore.
  11. Dodobee

    Custom Ability help for Blue Streak

    Yes, that is what I was trying to say.
  12. Dodobee

    Custom Ability help for Blue Streak

    Okay, so I'm slightly confused about what the ability is supposed to do. Is it just supposed to launch you forward a bit when you use it?
  13. Dodobee

    Custom Ability help for Blue Streak

    Hey Powershows, can you explain what you're attempting to do?
  14. Dodobee

    how to make lua files work

    What do you mean by everything?
  15. Dodobee

    how to make lua files work

    Alright so pk3 is easier to handle than wad but they're basically the same thing, wad just doesn't have folders so its more cluttered. So basically you have to open SLADE (I assume you're using SLADE but if not then I'm not sure how to make wads) and then there is a button in the top left which...
  16. Dodobee

    Is there any way to measure the space between the floor and the player?

    I'm wondering if there's an if statement that you can use to check if the distance between the player and the floor is a certain number?
  17. Dodobee

    how to make lua files work

    There are 2 ways that I know of that can be used to make Lua work. You can simply download any other Lua mod and just replace the text inside with your own code, or you can use a wad editor such as SLADE to put your Lua into a wad. Because you're a beginner, I'd recommend the first.
  18. Dodobee

    How does "end" work in lua?

    Oh alright, that makes way more sense, thank you!
  19. Dodobee

    JUMP THOK but it flings you down

    There definitely is a way more efficient way to do this but I'm not sure how but here is the code and it works fine. (Give your character the CA_THOK ability instead of CA_JUMPTHOK) addHook("PlayerThink", function(player) -- runs once per player each frame if player.mo.skin ~= "sonic" then...
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