Search results for query: *

  1. Dodobee

    SRB2 Generations: Greenflower/Technohill Demo

    My bad, I didn't know what /j meant lol sorry
  2. Dodobee

    SRB2 Generations: Greenflower/Technohill Demo

    It kind of is. The rules aren't there to just gloss over as if they don't exist
  3. Dodobee

    The Wisp Pack W.I.P (Currently on hiatus)

    Sounds good. I was planning initially to have a thing kind of like the Elfilin mod where characters could absorb the wisp's power or something but I'm not sure if I want to do that anymore, but that's an option for Modern Sonic. I'm still going to have to figure out how to do the compatibility...
  4. Dodobee

    The Wisp Pack W.I.P (Currently on hiatus)

    I was thinking of giving this Whisper support but if I do anything I'll probably have to create the actual characters first. Haven't heard of Willo but I'll check it out
  5. Dodobee

    The Wisp Pack W.I.P (Currently on hiatus)

    Hello. Greetings to the 2 people who have seen this thread. I sincerely apologise for the long wait, I know there is pretty much no interest in this project but I just thought I should update this thread to maybe revive this. So I haven't been working on this mod for a very long while as I went...
  6. Dodobee

    Code for making Metal's Hover defy gravity

    This should work. Tell me if you have any other requests 👍 addHook("PlayerThink", function(p) if p.mo and p.mo.valid and p.mo.skin == "metalsonic" and p.mo.state == S_PLAY_FLOAT then P_SetObjectMomZ(p.mo, 0*FRACUNIT) end end)
  7. Dodobee

    How would you bounce

    The P_ you're looking for is P_IsObjectOnGround, if you need help in lua, a great place to start off is The SRB2 Wiki, try to search there before asking on the message board because a lot of the answers to questions beginning lua coders ask can be found there. Hope this helps! :wonderful:
  8. Dodobee

    How to force player to jump using lua

    Thanks, it worked but the jumps pretty low so I tried just increasing the player's jump factor but it started going crazy, is there any other way to make the jump higher? (sorry for bugging you btw)
  9. Dodobee

    How to force player to jump using lua

    Not sure if I'm doing something wrong but it doesn't work. I wrote P_DoJump(player.mo, true) but its not working
  10. Dodobee

    How to force player to jump using lua

    I want the player to jump basically whenever they touch the ground so I need a function or something that forces the player to jump.
  11. Dodobee

    the ability i am trying to make is not working, please help me

    I believe you need to put a then after if (p.cmd.buttons & BT_SPIN)
  12. Dodobee

    Cartoon Air Walk

    Thanks for the suggestion, I'll try to find a way to do it
  13. Dodobee

    Cartoon Air Walk

    Yeah I could try doing that but it would take a lot of frames i believe unless i find a way to make it so that after a while, it just stays in the drown sprite
  14. Dodobee

    Cartoon Air Walk

    Hello everyone! I need your suggestions for new falling animations because to be honest, I don't really like the ones currently in the mod.
  15. Dodobee

    LW Sonic (SCRIPT HELP!)

    You should have something that you've created yourself to make a WIP thread and it just seems like you changed sonic's name
  16. Dodobee

    LW Sonic (SCRIPT HELP!)

    In all honesty, that just looks like a gif of Sonic
  17. Dodobee

    Cartoon Air Walk

    I was actually planning to do that
  18. Dodobee

    Cartoon Air Walk

    Yeah, of course, I'd be happy to listen to your idea
  19. Dodobee

    Cartoon Air Walk

    I'm glad you like it 1721097740 Currently, I'm planning to: Fix the falling animations because they look a bit weird Add new animations for airwalking so that the character isn't just running casually in the air Make the airwalk work better with ramps Fix any bugs if people find any
  20. Dodobee

    Cartoon Air Walk - Silly mistake

    Just realised I put a space in the command name instead of an underscore :worry:
Back
Top