Recent content by digaly

  1. digaly

    [Open Assets] Enemy Variations

    Enemy Variations is a LUA mod that adds simple modifiers to all badniks in the game. The current modifiers are: Goop dropping Fire (spinning flame jet) Spikeball Laser shooting Big papa (spawns baby badniks of same type) Speed (gotta go fast) The chances of a badnik spawning with one of these...
  2. digaly

    [Open Assets] Enemy Variations

    Not sure what I can do about the FPS drop, those are levels with tons of badniks. I'm aware that detons sigsegv the game. I thought they weren't used in the main campaign, but apparently they are in THZ2. I'll take a look at it today. I also got some suggestions during netplay for new...
  3. digaly

    [Open Assets] Enemy Variations

    I've gone ahead and updated it as promised. 1.8 adds support for two new (secret) badniks: I also added coloring support for: - Secret badniks mentioned abbove - Snapper turtle - Skim - Snailer - Deton
  4. digaly

    [Open Assets] Enemy Variations

    Secret badniks aren't in the list of replaced mobs, I just realized. I'll patch it tomorrow
  5. digaly

    [Open Assets] Enemy Variations

    Enemy Variations is a LUA mod that adds simple modifiers to all badniks in the game. The current modifiers are: Goop dropping Fire (spinning flame jet) Spikeball Laser shooting Big papa (spawns baby badniks of same type) Speed (gotta go fast) The chances of a badnik spawning with one of these...
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