Recent content by [deleted user2]

  1. D

    Angel Island Tour

    I came from the YouTube video, posting here too just in case you don't see. You said the Emblems weren't showing up, that should be fixed by changing "Clear Emblems" to "Clear All" Edit: It doesn't fix the emblem shown in the video, maybe it's placed too close to the wall?
  2. D

    SRB2 - Heroes Remix Help

    Replace "sonic" with the name of the character. The quotation marks ("") are required. if (player.mo and player.mo.valid) and (player.mo.skin == "sonic")
  3. D

    SRB2 - Heroes Remix Help

    addHook("ThinkFrame", do for player in players.iterate if (player.mo and player.mo.valid) if (player.pflags & PF_JUMPED) player.jumpball = P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_THOK) player.jumpball.color = player.mo.color...
  4. D

    SRB2 - Heroes Remix Help

    You don't set it to "blue," you set it to "player.mo.color" and then it uses the player's color when spawned. Edit:
  5. D

    [Open Assets] A Super Trial

    Super Run has the player return to normal, or become Super again (depending on a toggle?). While this kills the player and respawns them at their last checkpoint, like 2.1's Super Sonic Challenge.
  6. D

    How do i add custom sounds to my character?

    You do know this is all explained on the wiki?
  7. D

    [Open Assets] A Super Trial

    Well yes, it's pretty much Super Challenge without the extra bells and whistles. It runs in Co-Op, Competition and Race modes. I made this because (as far as I'm aware) Super Challenge wasn't updated for 2.2, and this is a pretty fun way to run through the game.
  8. D

    A Super Trial 1

    Inspired by Super Challenge, this script allows you to blast through levels as Super Sonic, at the cost of death when you run out of rings. Features: Start any level as Super Sonic with 50 rings (100 on Boss levels) Race against the clock AND your friends in Competition Mode Compatible with map...
  9. D

    [Open Assets] A Super Trial

    DerpyBubblez submitted a new resource: A Super Trial - Blast Through Levels as Super Sonic! Read more about this resource...
  10. D

    Srb2 (Sonic) Unleashed (On Hiatus)

    Huh, nice. I guess I should probably start working on the port of SA again.
  11. D

    SRB2 - Heroes Remix Help

    Dude, just change the color to match the current skincolor. It's not hard.
  12. D

    SRB2: The Arcade Levels (W.I.P)

    Sorry if this has been explained, but what's the bar under the rings for?
  13. D

    A Few Questions

    1. Is it possible to grab the gamemap bonustype field from Lua, and can it be done from a PlayerSpawn hook? If not, how can I grab it in a ThinkFrame, and how would I check for a Player Spawn from said ThinkFrame. 2. How can I check for a player being pushed upwards by the steam jet in THZ? 3...
  14. D

    Can't force pw_underwater while not in water?

    That was the first thing I tried. MFE_UNDERWATER doesn't actually do anything as far as I could tell.
  15. D

    Is it possible to run Lua on the Player Setup screen yet?

    I made this quite a while ago, and the purpose was to get an entire character rendered through Lua. The one place it doesn't display a character, is on the Player Setup menu.
Back
Top