I came from the YouTube video, posting here too just in case you don't see.
You said the Emblems weren't showing up, that should be fixed by changing "Clear Emblems" to "Clear All"
Edit: It doesn't fix the emblem shown in the video, maybe it's placed too close to the wall?
Replace "sonic" with the name of the character. The quotation marks ("") are required.
if (player.mo and player.mo.valid)
and (player.mo.skin == "sonic")
addHook("ThinkFrame", do
for player in players.iterate
if (player.mo and player.mo.valid)
if (player.pflags & PF_JUMPED)
player.jumpball = P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_THOK)
player.jumpball.color = player.mo.color...
Super Run has the player return to normal, or become Super again (depending on a toggle?). While this kills the player and respawns them at their last checkpoint, like 2.1's Super Sonic Challenge.
Well yes, it's pretty much Super Challenge without the extra bells and whistles.
It runs in Co-Op, Competition and Race modes.
I made this because (as far as I'm aware) Super Challenge wasn't updated for 2.2, and this is a pretty fun way to run through the game.
Inspired by Super Challenge, this script allows you to blast through levels as Super Sonic, at the cost of death when you run out of rings.
Features:
Start any level as Super Sonic with 50 rings (100 on Boss levels)
Race against the clock AND your friends in Competition Mode
Compatible with map...
1. Is it possible to grab the gamemap bonustype field from Lua, and can it be done from a PlayerSpawn hook? If not, how can I grab it in a ThinkFrame, and how would I check for a Player Spawn from said ThinkFrame.
2. How can I check for a player being pushed upwards by the steam jet in THZ?
3...
I made this quite a while ago, and the purpose was to get an entire character rendered through Lua. The one place it doesn't display a character, is on the Player Setup menu.
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