Recent content by Darkhaven3

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    Sprite format

    It's called "bitmap". The only difference between the way sprites are read by Doom and the way they're read by something like Windows is in that one special index in the 256 color palette (or not) is used to represent transparency, and this varies among editors; most editors tend to use pure...
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    The SRB2 Community Map Project

    Anyone who knows how to map at all can map their house IMHO, and with a little imagination it can be quite simple. Maybe that's just me talking, but, you know- well, on second thought, maybe it's best to wait until it's time to turn in my map to the Sept / Oct contest... ;)
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    The SRB2 Community Map Project

    Sure, what the hell, I've got time to waste! Besides that, I never made it into the ZDCMP ;) Give me a range of tag #'s to use and I'll get right to work. Oh, one more thing: Are we allowed to use vanilla DOOM2.EXE special effects, like the old style of 3D bridges, Iikka Keranen's method for 3D...
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    Attaching OpenGL lights to Things

    That's not C++... Anyway, unless every single last one of the codepointers and frame flags in the original DOOM.EXE file have been completely ripped out of the SRB2 source, there's a flag you can set for any frame to make them light up, and if you do some certain specialized codepointer hacks...
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    We're all gonna die on my birthday in 2014!!!

    YOU GONNA GET CHAOS CLOUDED
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    Suggestions

    1.1 needs some more useful console commands: eval <operator> <numbers or variables> The purpose of this command is to compute simple or complex math using the prefix notation rather than the infix notation; for example, if I wanted to compute 2+2, I would type: eval + 2 2 Or if I wanted to...
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    fanflash.cfg

    ...Oh, wait, was that it? I'm sorry, I thought you were going to try and insult me. alias bSilvertoGrey "color silver;wait;color grey;wait" alias bSilvertoGrey_5 "bSilvertoGrey;bSilvertoGrey;bSilvertoGrey;bSilvertoGrey;bSilvertoGrey" alias bSilvertoGrey_10 "bSilvertoGrey_5;bSilvertoGrey_5"...
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    fanflash.cfg

    alias +lol_silver "color silver;wait;color grey;wait" alias -lol_silver "+lol_silver;wait 1050;color grey" +lol_silver bind <jump_key> -lol_silver
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    fanflash.cfg

    I fail to see the point in your posting that, as that's exactly what I want to happen in my script. In all the games I've ever played that have a console, "wait" always defaults to 1 tic, in this case, 1/35 of a second.
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    fanflash.cfg

    If SRB2 has anything *RESEMBLING* a console at ALL, it would allow for wait to be used inside of aliases. And I know it does. As for eval not existing, just multiply 35*30. Editing my script now.
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    fanflash.cfg

    alias +lol_silver "color silver;wait;color grey;wait" alias -lol_silver "+jump;-jump;stop" Or, if you want to do it your way: alias +lol_silver "color silver;wait;color grey;wait" alias -lol_silver "+lol_silver;wait 1050;stop" +lol_silver bind <jump_key> -lol_silver
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    fanflash.cfg

    How about you do this: alias silverswitch "color silver;wait;color grey;wait;silverswitch" silverswitch What's with you guys and doing all this complicated nonsense that could be utterly avoided?
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    Question about FOFs, Things and OBJECTPLACE

    You guys need to learn how to hack. Want a tutorial? Here: To start off, open your map in any WAD editor (not map editor) and take a look at the order of the entries. See where the THINGS lump is? Take ALL the lumps before that (excluding MAPxx or whatever you have, of course) and add their...
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    Something I Require If You Guys Want A New Toolset

    ORLY? I'll get to work on that, then :P
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    Something I Require If You Guys Want A New Toolset

    I know very well that it exists, I'd just feel more comfortable using "older" tools, sorry :(
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