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    Sprite format

    It's called "bitmap". The only difference between the way sprites are read by Doom and the way they're read by something like Windows is in that one special index in the 256 color palette (or not) is used to represent transparency, and this varies among editors; most editors tend to use pure...
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    The SRB2 Community Map Project

    Anyone who knows how to map at all can map their house IMHO, and with a little imagination it can be quite simple. Maybe that's just me talking, but, you know- well, on second thought, maybe it's best to wait until it's time to turn in my map to the Sept / Oct contest... ;)
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    The SRB2 Community Map Project

    Sure, what the hell, I've got time to waste! Besides that, I never made it into the ZDCMP ;) Give me a range of tag #'s to use and I'll get right to work. Oh, one more thing: Are we allowed to use vanilla DOOM2.EXE special effects, like the old style of 3D bridges, Iikka Keranen's method for 3D...
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    Attaching OpenGL lights to Things

    That's not C++... Anyway, unless every single last one of the codepointers and frame flags in the original DOOM.EXE file have been completely ripped out of the SRB2 source, there's a flag you can set for any frame to make them light up, and if you do some certain specialized codepointer hacks...
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    We're all gonna die on my birthday in 2014!!!

    YOU GONNA GET CHAOS CLOUDED
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    Suggestions

    1.1 needs some more useful console commands: eval <operator> <numbers or variables> The purpose of this command is to compute simple or complex math using the prefix notation rather than the infix notation; for example, if I wanted to compute 2+2, I would type: eval + 2 2 Or if I wanted to...
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    fanflash.cfg

    ...Oh, wait, was that it? I'm sorry, I thought you were going to try and insult me. alias bSilvertoGrey "color silver;wait;color grey;wait" alias bSilvertoGrey_5 "bSilvertoGrey;bSilvertoGrey;bSilvertoGrey;bSilvertoGrey;bSilvertoGrey" alias bSilvertoGrey_10 "bSilvertoGrey_5;bSilvertoGrey_5"...
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    fanflash.cfg

    alias +lol_silver "color silver;wait;color grey;wait" alias -lol_silver "+lol_silver;wait 1050;color grey" +lol_silver bind <jump_key> -lol_silver
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    fanflash.cfg

    I fail to see the point in your posting that, as that's exactly what I want to happen in my script. In all the games I've ever played that have a console, "wait" always defaults to 1 tic, in this case, 1/35 of a second.
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    fanflash.cfg

    If SRB2 has anything *RESEMBLING* a console at ALL, it would allow for wait to be used inside of aliases. And I know it does. As for eval not existing, just multiply 35*30. Editing my script now.
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    fanflash.cfg

    alias +lol_silver "color silver;wait;color grey;wait" alias -lol_silver "+jump;-jump;stop" Or, if you want to do it your way: alias +lol_silver "color silver;wait;color grey;wait" alias -lol_silver "+lol_silver;wait 1050;stop" +lol_silver bind <jump_key> -lol_silver
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    fanflash.cfg

    How about you do this: alias silverswitch "color silver;wait;color grey;wait;silverswitch" silverswitch What's with you guys and doing all this complicated nonsense that could be utterly avoided?
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    Question about FOFs, Things and OBJECTPLACE

    You guys need to learn how to hack. Want a tutorial? Here: To start off, open your map in any WAD editor (not map editor) and take a look at the order of the entries. See where the THINGS lump is? Take ALL the lumps before that (excluding MAPxx or whatever you have, of course) and add their...
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    Something I Require If You Guys Want A New Toolset

    ORLY? I'll get to work on that, then :P
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    Something I Require If You Guys Want A New Toolset

    I know very well that it exists, I'd just feel more comfortable using "older" tools, sorry :(
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    Something I Require If You Guys Want A New Toolset

    Is there some kind of "Unofficial / Official SRB2 Specs" that contains a reference table for all the frames, codepointers and general Things data (Thing-ID's, Thing Numbers, etc.) that I can look at, to complete my hack of DEHACKED (heh) to export SOCs? This would also be helpful to find so I...
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    Just as a heads up...

    God dammit, nobody ever does anything for the DEU users... Hey, that's what I'll do! I'll hack the **** out of DEU and... My being an idiot aside, thanks for the update on the Doom Builder config, I'm sure there are more exploits to be made now that there's some new line effects and sector...
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    Scripts, scripts, everywhere.

    gr_fogcolor 006400; gr_fogdensity 480; alias +matrix "gr_fog 1; gr_gammared 30; gr_gammagreen 127; gr_gammablue 30;" alias -matrix "gr_fog 0; gr_gammared 127; gr_gammagreen 127; gr_gammablue 127;" bind q +matrix This is probably more efficient, but I have no copy of SRB2 to test it out ATM.
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    SRB2 in ZDoom

    WHY ARE WE TALKING LIKE THIS And by the way, the portals suck. Big time. I'm sticking with Transfer Heights. And on a completely unrelated note, there's an unofficial build of ZDoom that supports DECORATE weapons along with a fragile form of dynamic WAD loading... I'm thinking, maybe I can use...
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