I honestly hate to see it, because I saw firsthand the way the staff treated Glaber back then, and I remember even making some assholish remarks toward him back when I was more impressionable and it reflected the general vibe of the community. It makes me worry that he internalized a lot the...
Look, many people have already touched on this already -- anyone can have an opinion. I admire when people question game design decisions, and I like to engage people in good faith when they feel they've been wronged by someone in the dev or moderation circles. I don't even have an issue with...
AFAIK none of the details of the convo were ever discussed. even in the event that they were (which i doubt) i have to say it doesn't feel to me like she owes you anything, considering all of the drama-stirring you've done, and especially considering all the harrassment you've thrown...
yes, in fact I'm pretty sure it's referred to as MT_CYBRAKDEMON in the mobjinfo
there was an older version of the boss that had more original attacks, but its mechanics were less intuitive and considered frustrating
Contrary to popular impression, we really haven't committed to that many universal changes yet, but I've put in a lot of work on the unlockable cast to make them flow better. Don't want to go into detail, but I think "schmovement" as a design philosophy has definitely been helpful in fleshing...
Power Spin was a design experiment we were working with for a little while, and it was designed to try and make Sonic a more well-rounded and interesting character, where use of the ability in different situations could be beneficial for platforming, speedrunning and combat. It's a pretty...
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