- Removed camera relative Builder controls to fix certain issues
- Removed multiplayer vehicle collision to let anything below a supercomputer run the mod
- Added the ability to paint wood (swap colors using C3. Exit Builder to reset the color selection. It's extremely basic and clunky right...
Armed with great incompetence and the ability to build vehicles; Pig is ready to go where no one has gone before!
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How To Play:
- Press the spin key to start building
- Press tossflag to exit...
In order to help funnel important Pig discussions regarding contributing to the mod into one place, I have made a Discord server.
Please refrain from posting about very obvious issues -- such as: "Hey alot of the parts have missing icons!" -- in the bug reports channel.
Join the Discord
After asking a few questions regarding this with a moderator, I can now say that Pig is officially on GitHub, and you can download it (provided you know how to use GitHub and also the SRB2 folder load system).
https://github.com/ChargingTurnip/SRB2_Pig-Dev
Being on GitHub allows others to...
Hey all, I obviously haven't been posting lately.
To put it simply, I literally haven't worked on the mod since the last time I posted here. While I wanted to release the mod in a complete state with many features, I have a feeling it's just going to rot on my hard drive if I continue like...
Basically, they won't. By that I mean you'll essentially never use shields due to usually always being in a vehicle. They still work as intended (Not true, they're disabled underwater due to softlock preventions with vehicles), but simply aren't a useful tool in your toolkit anymore.
If your...
Pausing the game in this context means to freeze enemies targeting the player, rather than everything entirely. There's not much I can do in multiplayer regarding this.
Also, why play pig in Race? Have you considered... Hog Circuit:?:
I guess a minor theme in these responses is multiplayer...
It's a slippery slope when bringing pig into multiplayer. One pig will not cause any amount of substantial lag unless they attempt to make a very complex creation. However, regular old vehicles can also possibly get laggy with enough pigs in multiplayer. So overall, it all depends on the amount...
This would require the ability to get out of a vehicle without removing the vehicle itself, which is possible with the current system but would require a whole host of changes and bug fixes (not to mention support with other mod characters when they attempt to do this). As cool of an idea as it...
Passenger seats are planned.
No.
This serves basically no purpose compared to just loading up your vehicle with air tanks.
And that's not even considering the coding nightmare it would be to check for holes and closed spaces.
I only consider myself to be about around 1/4 - 1/3 of the way done...
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