Recent content by Captain France

  1. Captain France

    [Open Assets] SRB2 : Project Junio

    I believe it should work for either one, I'm pretty sure the original does and mine just has like four lines of code different. Just load it up as another mod (one or the other, personally I'd say mine first then the original if it doesn't work, but you could also just skip to the original as it...
  2. Captain France

    [Open Assets] SRB2 : Project Junio

    I've gotten crashes there a couple times but usually don't. In my experience it usually crashes on the rail to the finale if the framerate is super low. If you're using Many Minor Tweaks, disable it because it seems to cause huge performance issues on that stage. If that's still not enough...
  3. Captain France

    [Open Assets] SRB2 : Project Junio

    This would have been good, although I also do really like having a "just the levels in order" version like we have now. SA2Blast has a second version called a "multiplayer patch," so I know it's at least possible for the two to coexist. Personally, while the hub thing would be fine for the...
  4. Captain France

    [Open Assets] SRB2 : Project Junio

    Yeah this was several mod updates ago, they fixed that.
  5. Captain France

    [Open Assets] Gordon Freeman

    Played through Techno Hill when I should have gone to bed again. Here's an error log for a couple textures, the remote mines deciding not to fire, and trying to zoom with the crossbow. The weapons feel about right now. Well, maybe still a little weak, but Gordon is generally weaker than your...
  6. Captain France

    [Open Assets] SRB2 : Project Junio

    A little sad to see the hub version gone with the creation of the SRB2 Normie version, but as an SRB2 Normie I must admit that I like this better. >> The field emblems could still totally stick around, not only would they be an alternative to speedrun and ring grinding for people who prefer it...
  7. Captain France

    [Open Assets] Lag reduction script

    This is helpful but the distance is way too close. Have you considered a version that scales off of draw distance or something? (I think I just threw an edit for that together that I think works, but I'm sure you know the SRB2 codebase far better than me so you could probably do it pretty...
  8. Captain France

    [Open Assets] Many Minor Tweaks

    I noticed that the Run On Water function here only works if you run directly onto the water, which honestly kinda sucks. I went to see if I can change it for my copy, and you've just got one check for falling speed there, currently set to just not work unless you're basically not falling at...
  9. Captain France

    [Open Assets] Unlocked Saloon Doors

    Oh! Thank you, somehow I missed that in spite of reading those rules a few times.
  10. Captain France

    Celadon the Jerboa

    If Pikajade had claimed Celadon was from an obscure Genesis or SNES game that tried to combine Sonic-style movement with Donkey Kong Country's graphics, or from a modern indie Sonic clone I somehow missed, I'd have believed it until looking it up.
  11. Captain France

    Fang Moveset Mod Recommendations

    I checked this out, and I've gotta say 1. Man I kinda hate the rest of this mod, I can't even tell how Metal Sonic works. Kinda runs into the problem a lot of mods that change the vanilla cast do where everything is lumped together and some of it works a lot better than the rest--of course, in...
  12. Captain France

    DeltaChars

    Here's a couple non- "asking for updates" questions: I theoretically really like how there's support for mod maps to have Deltachars dialogue, but has that been used anywhere but Silverhorn? Likewise, does that need to be done by the mapper, for the map mod, or could someone (not me, I do not...
  13. Captain France

    Infinite

    Does that "pull back before crashing into a wall for a graceful hop that gains height" thing no longer work with the hover rework?
  14. Captain France

    [Open Assets] Final Brak

    Thought so. Then I guess I'm not getting my "build up a ton of speed to chase Brak down" without learning the Zone Builder enough to make a really long hallway, and maybe a teleporter to secretly loop. Oh well. (Well, maybe I'll do it, it would be cool to know how to use that thing . . ...
  15. Captain France

    [Open Assets] Final Brak

    I'd say Undefeatable works pretty well enough, it's not about rising to meet a seemingly insurmountable threat. That's one of the things I like about the song, and Frontiers in general: Sonic's used to this stuff by now. The whole song is Sonic bragging about how undefeatable he is, and how...
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