Recent content by Captain France

  1. Captain France

    Uninterrupted

    I unlocked Scurglewunkle but I don't see them anywhere?
  2. Captain France

    [Open Assets] DOOM

    I had not considered health, or maybe I was thinking health pickups counted as rings? Anyway if it's hard coded then it's hard coded. This whole thing is already an incredibly impressive work of coding wizardry and I look forward to that class selection you've got coming even if it's not the...
  3. Captain France

    [Open Assets] DOOM

    Awesome. Looking forward to it, maybe I'll actually manage to finish Doom 1 someday when I can do it while rolling around at the speed of sound. Or being Whisper. I'd suggest if possible including some sort of "nope" class that just loads the SRB2 character without extras, for compatibility's...
  4. Captain France

    [Open Assets] DOOM

    Not that this isn't already extremely cool in concept and impressive that you made it work, even if it's a bit of a pain, but would it be possible to have some options or another version for a significantly less fully featured thing? I was expecting to play Doom levels with SRB2 characters, but...
  5. Captain France

    SRB2 Generations

    Weirdly enough it seems to be running fine now, although lagkiller scripts seem to bug out and freeze things in view instead of way out of view. Either way, less of a complaint, and more of a "what technical wizardry occurred to cause that kind of compatibility issue???" What IS a bit of a...
  6. Captain France

    SRB2 Generations

    Modifying SOC_LVLHEDRS to replace all instances of "lua.solcam = on" with "lua.solcam = off" disables the camera changes but not the automation. It also seems to improve performance and compatibility a little bit based on my extremely informal testing, but it was just a quick check that turned...
  7. Captain France

    SRB2 Generations

    I understand this pack was made primarily for Modern Sonic, and I can respect that, which had me hesitant to ask this before I looked and saw you acknowledging automation soft locks for him too, but: Would it be possible to have a version of this that just disables the automation, or maybe some...
  8. Captain France

    [Open Assets] SRB2 : Project Junio

    Seems like a good update after one quick full vanilla playthrough. One minor complaint is that (perhaps because of the Emblem Hunt mode by default?), lives aren't visible even though the mechanic is still present. (I'm rusty so I got a game over, it's a hard level pack, not a complaint it's one...
  9. Captain France

    [Open Assets] SRB2 : Project Junio

    Man these look like some cool updates. I'll have to check it out tomorrow, I spent all day playing Toree and now I need to go to bed. I hope that Lagkiller edit doesn't cause any problems, it's been working well for me but it hasn't been tested that much (and probably isn't going to be...
  10. Captain France

    [Open Assets] Redberries

    Possibly not the right thread but I don't see a better one for it (maybe there's one coming?): What's the deal with SRB2 Classic? What's the difference between it and Redberries or Vanilla? That link tells me nothing, and since Redberries is my current preferred version of SRB2 I'm pretty...
  11. Captain France

    [Open Assets] SRB2 : Project Junio

    Honestly, a LOT of Project Junio's emblems are just out in the open on alternate routes, some of which are also good for speedrunning. While I personally prefer just playing through the stages in a row, then playing through them again later on my own time, maybe even doing some emblem hunting if...
  12. Captain France

    [Open Assets] SRB2 : Project Junio

    On the current version, mod characters work right out of the gate, you'll want some kind of running on water mod though. Vanilla characters require opening up SOC_Main and deleting the bit that makes them technically unlockable with like 9999 emblems or something. (I assume it's okay to say...
  13. Captain France

    [Open Assets] Redberries

    Since you already moved the Whirlwind Shield emergency jump to another button, do you think you could add an option to remove it from Jump? Honestly that jump makes the shield feel more like a negative than a positive if you have any way to use abilities off of springs . . .
  14. Captain France

    [Open Assets] SRB2 : Project Junio

    I'd appreciate it if you took the current SOC_Main.txt, called it "ProjectJunioMPPatch.soc" or "ProjectJunioLinearPatch.soc" or "ProjectJunioLamePatchForWhinyBabys.soc" or something and kept it around, ideally with the field emblems added back in, but really at the end of the day whatever keeps...
  15. Captain France

    [Open Assets] SRB2 : Project Junio

    Definitely turn the render distance down from infinity. That's a huge load there.
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