Recent content by Captain France

  1. Captain France

    Sol Sestancia 2 playtesting.

    Oof, sorry. I guess most of the visual stuff wasn't that noticable to me personally, but I guess it's a bit much for release. Hope you didn't waste too much of your time messing with that.
  2. Captain France

    Sol Sestancia 2 playtesting.

    Have you considered having some maps run Katmints Lag reduction script automatically? https://mb.srb2.org/addons/lag-reduction-script-for-maps.5288/ When I was messing around with Scratch and Grounder last night I realized I'd had it on since the OLDC, and turning it off took my framerate in...
  3. Captain France

    Sol Sestancia 2 playtesting.

    It it's supposed to be/not be between the Royal Palace and Knothole then I can confirm it's not showing up now. Other minor notes: I don't know if it matters, but at the end of Royal Palace, shooting Scratch and Grounder from outside of their little top building just closes the door without...
  4. Captain France

    Sol Sestancia 2 playtesting.

    Okay ONE more Egg TV Announcer related note/idea: During the game show segment, "congratulations, you die" can play well before you actually die, and some characters (Knuckles, at least, from some quick testing) can actually make it out. It'd be cool to have some kind of "Oh. I guess you...
  5. Captain France

    Sol Sestancia 2 playtesting.

    2. You return to Knothole a few more times in the story, but you're dropped immediately outside Sally's hut. I'm saying it might help the game flow some to start outside the town like the first time you visit Knothole again, maybe with some slightly changed hub exploration available. Get that...
  6. Captain France

    Sol Sestancia 2 playtesting.

    Played through this whole thing twice, once with a modded Sonic and Tails, once with Blaze and Marine. Both times in Story Of Uncapped Revengeance The 3rd because it gets a more stable framerate for me, probably not relevant. Loved most of it, your work is always great, aside from one giant set...
  7. Captain France

    First Person Sniper

    Couldn't tell you on the tags, I haven't actually finished anything enough to feel comfortable releasing it yet. As for the third person compatibility and theoretically auto-aim (honestly with the hitbox changes, the auto-aim doesn't feel necessary), there's two main reasons for wanting that...
  8. Captain France

    First Person Sniper

    Disabling the forced first person for personal use just now didn't really change the first person aiming when switched back to manually. You could make it only do your manual aim in first person mode, that plus your other changes would go a long way towards making Fang feel better to play. Maybe...
  9. Captain France

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    Do you means "works perfectly with it's own custom ai that knows it's abilities" or just "mostly works but sometimes does something stupid because they think they're Sonic or something?" Because for the former, I don't think there's anyone but Shadow, and maybe anyone using vanilla abilities...
  10. Captain France

    [Open Assets] foxBot! ExAI-based Multiplayer Coop Bots

    Love this mod, but I have a couple suggestions. I saw in the Todo that you were thinking of adding mod hooks in a future version. While that does sound like a great idea, have you considered adding some sort of config file to remember AI overrides per-character? It'd be good for mods whose...
  11. Captain France

    [Open Assets] Many Minor Tweaks

    Heads up, at least as of current prerelease, 2.2.11 doesn't allow lua files to use "exec." Might want to find a way around that. In the meantime, anyone else who uses this mod, you can manually run your configuration by typing "exec mmtconf.cfg" into the console yourself. Also, compatibility...
  12. Captain France

    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    Just a heads up, this doesn't work with the current version of SLADE, because several files share the same name so it won't save. You need to use an earlier version, 3.1.12 worked for me. I have zero experience with SRB2 modding and my programming experience in general is like 6 years out of...
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