Recent content by BlueZero4

  1. BlueZero4

    How do you feel about the thok being replaced?

    I like Sonic as a vanilla character that forces you to play the stage as intended. Tails, Knuckles, Metal Sonic, and Fang all have abilities that let them violate intended stage sequencing. A character who can't break sequence ever is a good baseline for both stage designers and players. For...
  2. BlueZero4

    [Open Assets] Minimal HUD

    One of the recent few versions of SRB2 changed how HUD locations were handled, which pushed the HUD locations farther into the corners. I've attached a revised version (v2) to the original post that corrects for this.
  3. BlueZero4

    Steam Integration Assets

    So, you can put SRB2 in your Steam library! But, then SRB2 looks really sad... So, download the zip file attached below, and make SRB2 less sad looking! It should now look like this: Don't forget to adjust the logo position:
  4. BlueZero4

    [Open Assets] Minimal HUD

    A heads-up display that gets out of your way. Because the life count is hidden, I've included a script to prevent the player from running out of lives (courtesy Kaysakado).
  5. BlueZero4

    [v3.0] Unofficial Level Design Collab: Spring 2020

    Kwiin, you could definitely knock the white palette texture down by one or two shades. White and off-white are actually very different colors. You very rarely want an arctic white for almost anything. (Except maybe as the top color of a color range for a sprite or texture, but try an off-white...
  6. BlueZero4

    How would you, personally, re-imagine Mine Maze, Rocky Mountain, and Blue Mountain?

    A lot of "v2.2 quality" is actually about attention to micro-scale elements (namely visual polish and level of detail). I think this broad verbal discussion of macro-scale design elements by-nature likely can't capture the essential design effort that boosted v2.2's content quality.
  7. BlueZero4

    Forest Fortress odd OOB behavior

    Check if the map has BLOCKMAP or REJECT lumps in its wad within zones.dta. Probably the difference in behavior is due to those two lumps.
  8. BlueZero4

    What is the difference between strafe and Standard ?

    Standard really messes with my head. I can't get my head around the idea that Sonic thoks in the direction of the camera even though he's facing to the right. For me, the big problem with Strafe in Software is that you're staring at a static image of Sonic's backside. For me, the 3d models in...
  9. BlueZero4

    Revised Addon Submission Guidelines

    Approximately, at what date was the reusability system implemented? I'm not sure off the top of my head, and I don't want to mistake an addon as "before the reusability system" when it is really truly "nonreusable."
  10. BlueZero4

    [Open Assets] (v1.2) Aqua Paradise Zone - Enhanced Edition

    I'm trying to clean up all the stages that I didn't review for the last OLDC. I just gave this a run using the updated version. (I'm still working on improving the sound quality for my videos, sorry.) https://youtu.be/FGkHNef4tVk
  11. BlueZero4

    GFZ1 but you can leave

    So, following up on this, one of the recent patches to v2.2 fixed the OGL draw distance so that it clips the geometry at a predictable draw distance; it truncates stage geometry polygons at radial distance from the camera instead of unpredictably dropping polygons. I haven't measured what that...
  12. BlueZero4

    [Open Assets] Character Randomizer

    Some custom characters have special actions with special animations. When switching from these characters (especially if they're doing a special animation), the next character's sprite will be stuck in the "spring up" position. Strangely, they still play normally anyway. Especially see...
  13. BlueZero4

    [Open Assets] sloperollangle: Character Rotation on Slopes

    Just discovered this. The camera rolling is pretty legit. I was really into Distance a couple years ago, and this reminds me of Distance a lot. May I ask for a console command to blunt the strength of the camera roll, for third person? I love the effect, but it's a bit strong for me.
  14. BlueZero4

    [Open Assets] Sunset Over Chaos v1.1 - Seven Slightly-Tweaked SOCs!

    Got it, that's pretty simple. Thanks!
  15. BlueZero4

    [Open Assets] Sunset Over Chaos v1.1 - Seven Slightly-Tweaked SOCs!

    This is totally me, and why I don't make boss stages. ermagehrd Did you build any functionality here to avoid ending the stage when the bosses die? I just cracked open MAPO1, and I don't see any flags checked on the boss objects to uncheck, and I don't seen any control sectors to manipulate...
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