Recent content by BlipShift

  1. BlipShift

    [Open Assets] FLATTENING.LUA

    BlipShift updated FLATTENING.LUA with a new update entry: Amps, Stoneshoe, Stomping update Read the rest of this update entry...
  2. BlipShift

    [Open Assets] FLATTENING.LUA - Amps, Stoneshoe, Stomping update

    You can now flatten people with the stone shoe or by falling really really fast onto them and it now rewards amps lol
  3. BlipShift

    [Open Assets] Wall Check

    Hello! Just wanted to mention, "and or" statements in SRB2 Lua are kinda borked. -- ((li.backsector and li.backsector.valid) and P_IsClimbingValid(slidemo.player, climbangle) or true) -- Workaround is changing this to an if canclimb = true if((li.backsector and li.backsector.valid))then...
  4. BlipShift

    [Open Assets] MEAN DownScaler

    ChrisFurry submitted a new resource: MEAN DownScaler - Who needs Paint Shop Pro. Read more about this resource...
  5. BlipShift

    [Open Assets] MEAN DownScaler 1.0

    Made in Godot. A quick tool for down scaling high resolution images using a method attempting to mimic Paint Shop Pro. It takes a base image and an alpha mask. (palette is optional) Download on Github.
  6. BlipShift

    [Open Assets] FLATTENING.LUA

    ChrisFurry updated FLATTENING.LUA with a new update entry: Version 2 is here! For 2.4! Read the rest of this update entry...
  7. BlipShift

    [Open Assets] FLATTENING.LUA - Version 2 is here! For 2.4!

    I had been working on this in the release candidate versions, since they made and exposed a much needed player variable. (stunned) Now it should feel more correct, hopefully. Also a way to toggle the flattening style locally! If you use models only, or just prefer the SRB2K styled sprites...
  8. BlipShift

    [Open Assets] FLATTENING.LUA

    ChrisFurry updated FLATTENING.LUA with a new update entry: Whoopsie! Read the rest of this update entry...
  9. BlipShift

    [Open Assets] FLATTENING.LUA - Whoopsie!

    So release version i made the mistake of using the DEAD frame for squishing when a character doesn't have an animation... when i should have just made it behave like SRB2K and squish the sprite! so now it squishes models correctly i guess.
  10. BlipShift

    [Open Assets] FLATTENING.LUA

    ChrisFurry submitted a new resource: FLATTENING.LUA - you just got crushed... and got back up! Read more about this resource...
  11. BlipShift

    [Open Assets] FLATTENING.LUA V3

    flattening.lua A small mod that replaces getting instantly killed by crushers with a silly flattened state. To give skins a flattened frame they must have an animation named "FLAT", which should have L and R frames. Otherwise it will squish your idle sprite.
  12. BlipShift

    [Open Assets] ChrisFurry's Ring Racers Mega Collection

    Sorry for getting back so late! I was not notified of comments under my mod, I will make sure to try and check here more often. Thank you! Maybe sometime in the future I could split them up from the main pack, but until the next version of Ring Racers I plan to keep them in the same file for...
  13. BlipShift

    [Open Assets] ChrisFurry's Ring Racers Mega Collection

    ChrisFurry submitted a new resource: ChrisFurry's Ring Racers Mega Collection - Currently a character mod with a few animated skin colors but planned to be more in the future. Read more about this resource... 1742604155 oh okay i accidentally submitted it twice, the system confused me a bit...
  14. BlipShift

    [Open Assets] ChrisFurry's Ring Racers Mega Collection 2.0

    ChrisFurry's Ring Racers Mega Collection is a mod containing only Characters and skin colors currently, but will be updated to have a gamemode after the next major Ring Racers update. CONTENT WARNING: Swears, middle fingers, possible flashing lights. If you came here for Fancy Pants Man only...
  15. BlipShift

    [Open Assets] Animated Skin Colors

    ChrisFurry updated Animated Skin Colors with a new update entry: Version 3A - I didn't catch a small bug Read the rest of this update entry...
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