Even if SRB2 was discontinued, I'd assume that the latest build would be released to the public in case someone else wanted to continue it.
Personally, I think that we shouldn't "get our hopes up" for 2.1 until a release date is confirmed.
I would like to know how the new NiGHTS special stages will be played in multiplayer.
Would the experience be equally enjoyable in netgames when compared to single player?
I'm not sure why you'd want a level as simple and bland as that. Even if a method like this was implemented into the "assumed" final zone, there would be various changes involved so that it even meets srb2's standards.
In my opinion, the bright textures do not go well with the opening sky. The distinct contrast actually hurts my eyes.
Judging from screenshot 1, the player starts from behind a bush. Why is that?
And I've been playing srb2 ever since 2005.
Getting back on topic: Rather it be FOFs on the side of platforms to gimmicks in the boss part of the level, you need to add more detail to the map. Because your level focuses on platforming, I think it would be better for the boss fight to also focus...
Notice how I said to look at the design. I never said to look for features of the specified game type. Know the differences between different words. SRB2 is SRB2, and design would be generally the same, no matter what the game type. Based on your reaction and skills in mapping, I can only assume...
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