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  1. Blazing Inferno

    General project screenshot/video thread

    What's the planned level name?
  2. Blazing Inferno

    Srb2 OpenGL Sometimes Glitches Out?

    Have you tried windowed mode for multiple monitors?
  3. Blazing Inferno

    2.1: It's happening! Release details!

    Hm. . . Are you planning on making this number a bit higher? (: #define MAXVIDWIDTH 3840 #define MAXVIDHEIGHT 2160
  4. Blazing Inferno

    2.1: It's happening! Release details!

    Will SRB2 2.1 support UHD resolutions?
  5. Blazing Inferno

    2.1: It's happening! Release details!

    Use this: http://www.lua.org/pil/contents.html It's quite easy to understand and helped me learn Lua several years ago.
  6. Blazing Inferno

    We're Not Dead Yet

    Even if SRB2 was discontinued, I'd assume that the latest build would be released to the public in case someone else wanted to continue it. Personally, I think that we shouldn't "get our hopes up" for 2.1 until a release date is confirmed.
  7. Blazing Inferno

    Post your Desktop

    I love my desktop!
  8. Blazing Inferno

    Even More 2.1 Preview Screenshots

    I am still wondering how the new NiGHTS special stages will be played with multiple players (e.g: 6). Has that even been considered as of now?
  9. Blazing Inferno

    Even More 2.1 Preview Screenshots

    I would like to know how the new NiGHTS special stages will be played in multiplayer. Would the experience be equally enjoyable in netgames when compared to single player?
  10. Blazing Inferno

    Even More 2.1 Preview Screenshots

    I'm not sure why you'd want a level as simple and bland as that. Even if a method like this was implemented into the "assumed" final zone, there would be various changes involved so that it even meets srb2's standards.
  11. Blazing Inferno

    We're Not Dead Yet

    If I read this correctly: The only character combination would be Sonic & Tails, nothing more.
  12. Blazing Inferno

    SC_SplashHill

    In my opinion, the bright textures do not go well with the opening sky. The distinct contrast actually hurts my eyes. Judging from screenshot 1, the player starts from behind a bush. Why is that?
  13. Blazing Inferno

    The_Makes V 1.1.1

    I agree. Correctly implementing a form of lighting would improve both user experience and the room's design in general.
  14. Blazing Inferno

    [Open Assets] Starry Night (Update)

    And I've been playing srb2 ever since 2005. Getting back on topic: Rather it be FOFs on the side of platforms to gimmicks in the boss part of the level, you need to add more detail to the map. Because your level focuses on platforming, I think it would be better for the boss fight to also focus...
  15. Blazing Inferno

    [Open Assets] Starry Night (Update)

    Notice how I said to look at the design. I never said to look for features of the specified game type. Know the differences between different words. SRB2 is SRB2, and design would be generally the same, no matter what the game type. Based on your reaction and skills in mapping, I can only assume...
  16. Blazing Inferno

    [Open Assets] Starry Night (Update)

    Before I begin, you state your wad name as scr_starry_night.wad, but it features a boss level. Naturally, general racing would be impossible in a level that requires the boss to be defeated, as you work as a team. Thus, you should change your wad name to sc_starry_night.wad. In my opinion, the...
  17. Blazing Inferno

    Frost Coppice Zone (r_frostcoppice) BIG UPDATE

    I enjoyed this level as well. The ice maze was awesome, hands down. A map that actually had some shortcuts! There could be more scenery with things. Because this is race, if the user falls in the middle of the 'ice dash' at the beginning of the map, I fell that there should be springs to take...
  18. Blazing Inferno

    Sapphire Canyon (WIP)

    This is a race map, so adding a finish line would make the level playable in multiplayer. See: http://wiki.srb2.org/wiki/Circuit_Finish_Line
  19. Blazing Inferno

    Moonlight Hill Zone

    Moonlight Hill Zone ~ Review Hi Rocky. Remember me? I'm from the MS and decided to join the MB a few days ago. I guess I'll make my debut with this post. ;) Anyways, Rocky, if you want to be criticized, then I shall criticize. After all, I wanted to see how you make your levels and decided to...
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