Ok so I finished the tutorial and one grand prix match and... I have a lot to say.
It's clear that you guys at Kart Krew put a lot of effort into this and it certainly shows. The presentation is very nice and the visuals are pleasing to look at. However this game leaves a very bad first...
Since I don't see a thread specifically for ring racers, I guess I'll ask here. Are you not able to bind multiple keys to a single function anymore? You could do it in V1 and it let me play the game with both my controller and my keyboard. When I set the controls in DRRR to default it shows...
I'm not sure, but my best guess would be to submit the hack a decent amount of time ahead of your scheduled release date (so as to avoid any possible delays in the submission process) and mention to the judges during your submission when you'd want the submission to go live. You'd have to ask...
I've neglected to interject all that much if at all in this thread because it concerns drama that is not my business, but I do have an interjection for all the people asking "why is the thread not locked?"
This thread essentially serves as a black hole for any and all discussion regarding the...
Would it be possible to get some kind of sprite for steve's hand when you're playing in first person mode? The lack of a fist to provide feedback when punching things is a bit cumbersome. Otherwise first impressions are very strong so far
I understand for small development screenshots but I really hope that they don't lock important roadmap posts/updates behind being in the discord. People really need to break the habit of using discord as a platform for dumping everything, it is really not the place for that.
While it will mean more work for artists, SRB2 thankfully has a failsafe in place where if character animations are missing, it will substitute them with the next best thing. So while some mod authors might feel the need to update their characters to include these missing animations, they should...
Pretty sure the level select system requires permission to use, not to mention that:
You would still need to port the old level select system over from 2.1 into 2.2 yourself if you wanted to use the sugoi version
It would lack many of the features that are now currently present in OLDC builds...
I'm pretty sure at least some of them are simply cross posted by the original mod creators, I recall the person who submitted legacy shadow also did so on the workshop
Started working on mapping out the basic layout of AVZ in UZB, using a sketch of the level design I drew on paper and then translating it into the editor. UZB slopes really are fantastic, and I hope to have some more substantial progress ready to show off very soon. :wonderful:
I certainly understand the rationale behind bundling the chaotix characters under one unified mod, however I think it would be also beneficial to provide individual addons that contain just a single character? As someone else mentioned there is a hard limit on how many characters the game can...
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