Recent content by CloneFighter

  1. CloneFighter

    Molotov Milkshake Pack

    Finally. The Best Character. Maybe this'll give me an incentive to play Ring Racers again
  2. CloneFighter

    Paradox Switch

    CloneFighter updated P-Switch [and also Blue Coins/Rings] with a new update entry: v3 - The Paradox Update Read the rest of this update entry...
  3. CloneFighter

    [Open Assets] Paradox Switch - v3 - The Paradox Update

    Betcha didn't expect this one to resurface, did you? The entire thing has been remade from the ground up - with a little bit more to offer past just blue rings! Welcome the return of the Paradox Switch, flashier than ever before. Overview to be updated soon.
  4. CloneFighter

    [Solved: RushChars's Marine Token] Help with mystery item in CEZ

    Simply put: yes. These Marine Tokens are, in fact, only useful after you obtain the Chaos Emeralds. Play around with the controls once you can confirm that you have access to them. [last-minute edit]
  5. CloneFighter

    [Open Assets] SRB2 Vanilla Achievements

    Beautiful.
  6. CloneFighter

    [Open Assets] JSFN

    Very good BAZR-type mode! Good if you want Just Some Fun Now, hehe
  7. CloneFighter

    [Open Assets] SRB2 XMAS Remastered

    There's a sector erroneously marked as a deathpit at the very end of Snow Mountain, making it impossible to clear that level as Sonic alone. Also, you don't need a header for the titlemap lol-
  8. CloneFighter

    [Open Assets] SRB2 XMAS Remastered

    Coming back to see the first half done! Looking forward to the second 👀 ...But, uh. Some jankiness still has unfolded. And some somewhat-frustrating things.
  9. CloneFighter

    [Open Assets] SRB2 XMAS Remastered

    The title card design sure is a choice. Not that it's bad, it actually looks pretty nice, all things considered - just... It's an odd feeling, I dunno how to explain it. The level remakes themselves are really nice, though! I especially adore the look out into freedom in Gleaming Glacier - it...
  10. CloneFighter

    Item API (Items.pk3 v2)

    The water crumbs honestly look kinda like blue Chemical Plant goop to me. It's silly. (Also fun how it goes unnamed, unlike mega mack. Otherwise called megamall...a... mega... Some utter mouthful of an improper chemical term.)
  11. CloneFighter

    Pikachu

    Ah, well, you see... I don't consider "not getting hit too much" as a requirement for a cheese strat. Damage boosting is a type of cheese, after all. (What I did is just stand next to the cage, - over the bramble pit - spam Thunder and recollect one Ring when the time asks for it :shitsfree:)...
  12. CloneFighter

    Pikachu

    About the thing in my review: I first noticed it during Black Core 3, but now that I go back to test it, it seems to only happen there and in Act 2. It's certainly there, however. (Notice how his life counter ticks up to 4 before going back down to 3. Pikachu [v2] is the only game-modifying...
  13. CloneFighter

    Sage

    This also applies to Arid Canyon 1, and is not actually a problem with Sage herself. That's just how the maps have their exit sectors set up. Either lightdasher would have to provide edits of the vanilla maps (which would not be recommended), or Sage's Phase code actually has to check the...
  14. CloneFighter

    How do I use stuff like mo AND player in one thing?

    To be more specific, there is a variable in player_t userdata called "mo" which points to the mobj_t userdata of that player's object in the level. Typically you'll encounter player_t userdata in hooks like PlayerThink, where it exists as a given variable to start with. (Most people tend to name...
  15. CloneFighter

    Dashmode Sound (answerd)

    Separate the player validity check from the Dash Mode check. I.E. have the (player and player.mo and player.mo.valid) part be in a separate if statement from player.dashmode >= 3*TICRATE and not S_SoundPlaying(player.mo, sfx_boost3). And it'd be a good idea to encase the second player.dashmode...
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