Recent content by Mr Beagle

  1. Mr Beagle

    Creative Worlds Level Pack.

    Mr Beagle updated Creative Worlds Level Pack. with a new update entry: Broken boss maps fixed. Read the rest of this update entry... 1790166216 I confirmed it through checking in SLADE. Sorry for the mess, this issue was very sneaky in that it initially was detectable by seeing MAP07 in the...
  2. Mr Beagle

    Creative Worlds Level Pack. - Broken boss maps fixed.

    Somehow, the original UDMF conversion error that led to botched data involving MAP07 (that broke the entry into the Lawn World Boss in previous releases) was also in the entries for bosses of Broadside Cliffs and Skyward Garden. The Lawn World boss map had this permanently fixed and it looks...
  3. Mr Beagle

    Creative Worlds Level Pack.

    Mr Beagle updated Creative Worlds Level Pack. with a new update entry: Fixed assets Read the rest of this update entry...
  4. Mr Beagle

    Creative Worlds Level Pack. - Fixed assets

    It looks like I forgot to update the maps for some of the later changes in thing numbers (as they get moved out of the old 1-4096 range as UDMF allows). I thought I had all of those updated for the actual pack, but I get not. All maps were swapped out regardless as a pedantic measure to ensure...
  5. Mr Beagle

    Creative Worlds Level Pack.

    Mr Beagle updated Creative Worlds Level Pack. with a new update entry: More steps in improved design and visuals Read the rest of this update entry...
  6. Mr Beagle

    Creative Worlds Level Pack. - More steps in improved design and visuals

    Images can be found in the WIP thread. Otherwise, this brings more changes and additions to take better advantage of UDMF so it will be in a good position when 2.2.16 releases (due to the many important bugfixes it will have according to the Gitlab logs). This is still being produced for 2.2.15...
  7. Mr Beagle

    God mode and saving progress

    If you are fine with not having a completely vanilla experience, then the game in its newer versions allow for the use of addons such as custom characters while preserving the ability to save. There are a lot of powerful characters (including variants of the main cast) that would make the game...
  8. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    So it looks like it could work with some tweaking (that being, the sleight of hand silent teleport in BCZ2 utilizing a true portal). This is using a hack seen elsewhere in Doom modding where you have a floor/ceiling portal on a highly sloped sector. For SRB2, this is the only real way to do it...
  9. Mr Beagle

    What do you expect in 2.2.16?

    Have any here checked the Gitlab lately? Midi Man has been committing lots of fixes in a number of areas over the last couple of months (with a little help from other contributors). This includes fixes for OpenGL (which will eliminate workarounds) as well as fixes for other major regressions...
  10. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    Started on polish and fixes for MMZ 1. The issue with the red buzzes was simply a matter of forgetting to switch one of the mentions of the sprite for the yellow buzz (the code was copied from that badnik). False alarm for any actual bug here. Though in the spirit of doing new effects and...
  11. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    MMZ1 is making progress, I now have a layout that can potentially be regarded as final or close to it. Again, increasingly complex zone design, and it looks to me like the default action for buzzes appear to be a little glitchy when combined with sprite scaling (I checked the sprite...
  12. Mr Beagle

    [Looking for Contributors] I am planning my new language that transpiles to SRB2 Lua.

    I am not sure how much benefit this will bring to mod development when the SRB2 Lua API is already straightforward enough for that specific purpose. Is this supposed to boost performance for instance? Is this intended to be an addon written with Lua or will it be a compiled plugin that can link...
  13. Mr Beagle

    What can we expect from 2.3?

    Development is actually moving pretty well at the moment. While I would personally not pin a date just yet, it does increase the chance of a strong finish for the 2.2.x series (ie. every addon and custom map working as it should without needing a specific version). The Gitlab appears to be...
  14. Mr Beagle

    Mr Beagle's adventures in Zone Builder.

    Mindian Mazen Act1 is seeing progress, but got sidetracked with sprucing up and modernizing the designs of Broadside Cliffs and Broadside Ascent to fully utilize the latest features. An extended ending to Act1 to better justify the last starpost's existence (just like with Lawn World Act 1)...
  15. Mr Beagle

    OMG! What happened while i was gone?

    SRB2 now has scaling attributes for textures (which is mainly used now with Ultimate Zone Builder). This is actual scaling, so it can be individually set for linedefs and sectors. In UZB, setting larger values will shrink the textures and setting smaller values will grow them. This is why I...
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