Recent content by 99ac3FDg

  1. 99ac3FDg

    SRB2Ware (Legacy)

    Not a beta tester :metalsass: but man this was lit as fuck for the one round I played it, 10/10 would RONALDINH0 again
  2. 99ac3FDg

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    Bugfixed it. If there's more let me know.
  3. 99ac3FDg

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    I'm done My tower of painfully falling and having to redo everything is in, was constrained on time buuut it worked
  4. 99ac3FDg

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    Requesting some zoom tube waypoints.
  5. 99ac3FDg

    Let's make a disgustingly big collab map in 24 HOURS - 24hrSRB2

    I'm in. Will need a skybox. UPDATE: Can be start/end room unless I say otherwise.
  6. 99ac3FDg

    ULDC: February - April 2020

    all of this is great and i honestly can't wait to play it :D (hope i can keep up)
  7. 99ac3FDg

    ULDC: February - April 2020

    SRB2's motto should be "if you want it then make it" Ooh, another collaborative level thing? Sounds fun Anyway, here's my 2.2-styled Jade Valley remake.
  8. 99ac3FDg

    [Open Assets] ExAI - Extended Behavior for SP Bots

    well ain't this kinda broken Cool mod tho
  9. 99ac3FDg

    Green Match Zones

    This small set of maps is pretty fun, and the compact nature of them provides a refreshing break from the sprawling maps we had received in 2.1 times. Like Jood said, it's a solid, fast, and fun set of maps that worked great and felt just right in the 5-minute playtesting sessions. There are a...
  10. 99ac3FDg

    Evertone's Chaos Factory

    my god it has been a long time since i last came here. anyway since i'm here i guess i may as well place something.
  11. 99ac3FDg

    [Compatible] Techno Cavern [scr_technocavern(encore)_v1.1.pk3]

    Addressing concerns: NiGHTS emblem: Oops, that was leftover from emblem placement. Will fix. PolyObjects: If twelve square PolyObjects can give me one day's worth of rendering errors, there's no way a train transition will work. Perspectively-challenged trains: The turns were a reference to...
  12. 99ac3FDg

    [Compatible] Techno Cavern [scr_technocavern(encore)_v1.1.pk3]

    That was for the update, sorry about that. Updated mod to v1.1. Fixed a few awkward errors, fixed the turret room in Encore (oh no) and prevented players from skipping the left path after Checkpoint 1 with Tails/Knuckles in Encore.
  13. 99ac3FDg

    [Compatible] Blossom Valley [scr_blossomvalley(encore)_v2.1.wad]

    Updated mod to v2.1! Mostly a hotfix update, added compatibility with future projects and modified the on-download file type to .zip.
  14. 99ac3FDg

    [Compatible] Techno Cavern [scr_technocavern(encore)_v1.1.pk3]

    Explore a destroyed wasteland. Navigate a factory and its strange chemicals. Try not to get sick as you jump from train to train. Part factory, part wasteland, part cave, all Techno Cavern Zone. This Mania-styled remake of Techno Hill Zone reimagines both acts of the classic, with updated...
  15. 99ac3FDg

    Blaze the Cat

    Her shoes are usually a kind of pinkish color, does that even exist on the SRB2 palette? The sprites are melting my eyes from the beauty. How do you people get these done when Kart's been out a few days?
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