I'm encountering a bit of a bug where the timer doesn't stop after I've beaten most of the bosses. The timers for Fang, Metal Sonic and Brak Eggman stop properly, but all other timers keep going after Eggman has been defeated.
How would I go about moving this to the other side of the screen? My only complaint is that the Record Attack Replay HUD overlaps on top of the exact speed underneath the speedomoter. I know it has something to do with the LUA_shit file, but I'm new to editing stuff.
Does anyone know if there is any way to make this not apply to characters (like EggPack) that also use the FLY charability? As funny as it is seeing an army of flickies following Super Robotnik, I think I want the Flicky Army of Death to be a Tails exclusive.
Had this since the initial release, but I just noticed a minor bug (if it is one, that is).
On Crisis City, at the beginning of the course/on the last 90° turn, the building to the left (the one you bump into if you don't make the turn) randomly causes you to respawn if you hit it. It's the...
I keep seeing videos of this in use where they are doing simple tricks, but still using the acrobatics combo system. What set of commands would I need to use for that?
There seems to be a bit of a bug with the glider portion of Windmill Isle. I have absolutely no idea what could be causing it, but when I load it specifically with Dig Pack, the Glider completely fails. I've even made sure to load only these two to ensure there wasn't other incompatibility.
Even so, being able to toggle certain aspects would be nice. I physically cannot play this game without the models, so being able to disable the incompatible character abilities would help a lot for me.
If I may offer a small bit of criticism, I'd recommend implementing commands that allow users to turn certain functions off. For instance, I absolutely love the character changes and momentum mechanics, but the trick system makes this mod visually incompatible with mod characters. Yes, some...
There's a bit of a bug where the time counter keeps going after most of the bosses are defeated. Metal Sonic, Brak Eggman and Fang work correctly, but the others don't stop the timer when they're beat.
New potential issue. Is Amy not effected by the new slope momentum? Because she doesn't seem to gain any extra speed when travelling downhill. I've been looking in the Lua scripts in the file, and it doesn't seem like she's mentioned in that part, unless I'm being blind again.
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