Recent content by 0002NiarDneK

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    [Open Assets] VS_NewCapsules.pk3 (Enhanced Boss Capsules)

    I'm encountering a bit of a bug where the timer doesn't stop after I've beaten most of the bosses. The timers for Fang, Metal Sonic and Brak Eggman stop properly, but all other timers keep going after Eggman has been defeated.
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    Really Cool Speedometer

    I actually did some fiddling around with it, and changing the entire line to v.drawScaled(235*FU+(prevw*scale), actually makes it look pretty good.
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    Really Cool Speedometer

    I also found another hudinfo[HUD_LIVES].x on line 121 that needs to be changed to somewhere around 235-ish for the specific speed number.
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    Really Cool Speedometer

    How would I go about moving this to the other side of the screen? My only complaint is that the Record Attack Replay HUD overlaps on top of the exact speed underneath the speedomoter. I know it has something to do with the LUA_shit file, but I'm new to editing stuff.
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    MarioKart Revamp

    I think something in DS Peach Gardens may be broken. I can't seem to be able to get up the stairs in Peach's Castle. The steps are just too big.
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    [Open Assets] Super Tails Flickies

    Does anyone know if there is any way to make this not apply to characters (like EggPack) that also use the FLY charability? As funny as it is seeing an army of flickies following Super Robotnik, I think I want the Flicky Army of Death to be a Tails exclusive.
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    [Level Pack] Omnix Pack v7.0! Sonic Riders Edition last part - Green Cave!!

    Had this since the initial release, but I just noticed a minor bug (if it is one, that is). On Crisis City, at the beginning of the course/on the last 90° turn, the building to the left (the one you bump into if you don't make the turn) randomly causes you to respawn if you hit it. It's the...
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    [Script] Acrobatics (v0.5a): ABS System

    Ah. I feel dumb.
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    [Script] Acrobatics (v0.5a): ABS System

    I keep seeing videos of this in use where they are doing simple tricks, but still using the acrobatics combo system. What set of commands would I need to use for that?
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    [Level Pack] Omnix Pack v7.0! Sonic Riders Edition last part - Green Cave!!

    There seems to be a bit of a bug with the glider portion of Windmill Isle. I have absolutely no idea what could be causing it, but when I load it specifically with Dig Pack, the Glider completely fails. I've even made sure to load only these two to ensure there wasn't other incompatibility.
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    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    Even so, being able to toggle certain aspects would be nice. I physically cannot play this game without the models, so being able to disable the incompatible character abilities would help a lot for me.
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    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    If I may offer a small bit of criticism, I'd recommend implementing commands that allow users to turn certain functions off. For instance, I absolutely love the character changes and momentum mechanics, but the trick system makes this mod visually incompatible with mod characters. Yes, some...
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    [Open Assets] Tired of the unchanged Boss Arenas?

    There's a bit of a bug where the time counter keeps going after most of the bosses are defeated. Metal Sonic, Brak Eggman and Fang work correctly, but the others don't stop the timer when they're beat.
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    [Level Pack] Marsh Mayhem Pack [NEW MAP - MARBLE ZONE]

    I'm not sure what's going wrong here. Fresh download, multiple times over, and every time I load up Stardust Speedway, this happens:
  15. 0

    Classic.wad: Classic Physics and Animations Recreated in SRB2!

    New potential issue. Is Amy not effected by the new slope momentum? Because she doesn't seem to gain any extra speed when travelling downhill. I've been looking in the Lua scripts in the file, and it doesn't seem like she's mentioned in that part, unless I'm being blind again.
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