Ace Dragon

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    • Ace Dragon replied to the thread SRB2Kart.
      You must've had some handle on the controls already, I came in completely new and for a tutorial was pretty tough in terms of the...
    • Ace Dragon replied to the thread SRB2Kart.
      I just played through the tutorial, and I will not say a whole lot since a lot of points are already covered. There is the potential...
    • Ace Dragon replied to the thread 2.3 Discussion.
      At this point, it may not matter quite as much if the team ended up focusing more on the Lua API, graphics rendering, and general engine...
    • Ace Dragon replied to the thread Kart Krew™'s exe mods.
      This is a good example of how critique of the new game should be approached. If anyone thinks the game is bad in one way or another...
    • Ace Dragon replied to the thread 2.3 Discussion.
      You technically can finish the campaign yourself since the modding functionality is robust enough to do that, but I would not expect...
    • Regarding Lua and the GPL, the Blender Foundation for instance has it in their FAQ that all python addons be under that license (to be...
    • OpenGL currently does not support FoF compatibility with horizon rendering, it is why a lot of maps designed with OpenGL in mind use a...
    • Greenflower type zones are already seen as the Hello World of SRB2 map making, so we see a lot of those already. A themed content based...
    • Cyberdime Realm (original version soon after the SRB2 2.2 release) used to be pretty long with well over a dozen full zones. I say it...
    • The team set a high bar for level design and I can see why it would feel tiring to try to meet that. The thing is though is that you...
    • It looks like it has some promise. Be aware though of the common pitfalls a lot of beginners run into so you can make sure the levels...
    • There were also the limitations of the engine and the size of the levels it could make back then, the SRB2 engine pre 2.0 could not even...
    • Ace Dragon replied to the thread Do We Have To Kill Crawlas?.
      Badniks in Sonic games always start out fairly easy (the Motobug in Greenhill for instance just goes back and forth). Though back when...
    • For general progress as well as early alpha and beta releases, you might want to have this thread moved to the Work in Progress section...
    • Ace Dragon replied to the thread Ultimate Zone Builder.
      There are a whole lot of actions and sector setups that no longer require you to stare at the wiki since they can now have their own UI...
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