Is there an addon that mutes the speed shoes music ?

In this case it'd be relatively simple. Just copy SRB2's music into a properly organised PK3 file using SLADE and have the speed shoes music replaced with something else, or pure silence. (Though speed shoes DO override other tracks playing at the moment, so if the associated ogg file is replaced with a track of pure silence, it WILL just be extremely deafening silence.)

And to answer the question--
No.
 
I am not sure why one would mute the music. It is an audio cue that allows the player to determine when the powerup may run out without having to guess. Any addon that does this should, at minimum, come with a UI overlay that replaces it.

Currently I am not aware of any addon, but the community is more than happy to help with things like scripting as long as it is not a request for someone else to make it.
 
It is an audio cue that allows the player to determine when the powerup may run out without having to guess. Any addon that does this should, at minimum, come with a UI overlay that replaces it.
This does sound like something that would be a nice addition in a future update to the game. Speed shoes, invincibility, going super, all of these should have an option to not overwrite the stage music.

Regarding speed shoes specifically, one way this could be handled is to have a sound effect that plays as the speed up effect is ending. Another is to give the player a ghost trail to signify speed while the effect is active. The most efficient would probably be to just give all buffs icons that display underneath the Rings indicator, above the lives indicator, or at the top middle of the screen. Stars for invincibility, Sonic's shoe for speed shoes, a Chaos Emerald for being Super, maybe even some for shields as well.
 
Or atleast someone can make a lua or something ? i really don't know how to mod srb2 ...
The Speed Shoes music is hardcoded to interrupt the level's usual music. There is a level header parameter that disables this, but only with certain audio formats (none of which are the ones SRB2 itself uses). It might be possible to interrupt it with Lua, but from what I recall, this part isn't fully exposed as of yet.
The most efficient would probably be to just give all buffs icons that display underneath the Rings indicator, above the lives indicator, or at the top middle of the screen. Stars for invincibility, Sonic's shoe for speed shoes, a Chaos Emerald for being Super, maybe even some for shields as well.
The game already does this in first person mode. I'm a little anxious about taking up so much screen real-estate with opaque icons unless absolutely necessary.

Funnily enough, every SRB2 track has a BPM defined in the metadata, because the sound test uses it to alter the speed of the boombox animation. Maybe you could just read that data and play additional backing drums at the correct speed?
 
The Speed Shoes music is hardcoded to interrupt the level's usual music. There is a level header parameter that disables this, but only with certain audio formats (none of which are the ones SRB2 itself uses). It might be possible to interrupt it with Lua, but from what I recall, this part isn't fully exposed as of yet.

The game already does this in first person mode. I'm a little anxious about taking up so much screen real-estate with opaque icons unless absolutely necessary.

Funnily enough, every SRB2 track has a BPM defined in the metadata, because the sound test uses it to alter the speed of the boombox animation. Maybe you could just read that data and play additional backing drums at the correct speed?
OH MY GOD IT'S THE LEGEND ITSELF- okay
 

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top