Troubles with gate textures/flats

Talentless

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I've been fiddling around with this for a bit, trying everything I could think of. The closest thing I found was action type 102, solid translucent and I checked on cut cyan flat pixels, yet it wouldn't work in zone builder nor would it work ingame. I was wondering if I was doing anything wrong and needed help since I am still pretty new to zone builder. :dramahog:
 

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Two questions off the top of my head:
  1. Is there actually any sector on the other side of that wall?
  2. Is the graphic you're using a texture or a flat?
My Zone Builder expertise is rusty but something tells me it might be the latter because you shouldn't need to do that for a midtexture.
 
Two questions off the top of my head:
  1. Is there actually any sector on the other side of that wall?
  2. Is the graphic you're using a texture or a flat?
My Zone Builder expertise is rusty but something tells me it might be the latter because you shouldn't need to do that for a midtexture.
Yes I did put a sector behind the wall, as for the second question, I used a flat for the wall, should I have been using a texture instead?
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Aughh I literally just figured out what I did wrong, I was putting the image on the wall and not the middle, I don't know why I didn't think of doing that before
 

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Yes I did put a sector behind the wall, as for the second question, I used a flat for the wall, should I have been using a texture instead?
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Aughh I literally just figured out what I did wrong, I was putting the image on the wall and not the middle, I don't know why I didn't think of doing that before
Yes generally you do not wanna be using flats as wall textures, at least in my experience. Don't know if that's changed in UDMF I haven't dabbled with it too much.
 

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