The21zonz
Just a dude with curly hair
I'm trying to make an spin ability where the amount of momentum a character is thrust forward scales with speed, and I can't figure out how to get the speed you're moving as a percentage (e.g. if top speed is 36 and you're moving at 18 then the output would be be 50%) without running in to evil floating point numbers.
Is this even possible, or am I looking at this the wrong way?
Is this even possible, or am I looking at this the wrong way?

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