SRB2 Project Starlight (DEMO)

SRB2 Project Starlight (DEMO) DEMO v0.1.4b

I don't know if it will help or not.. but you should try changing the your resolution from your current one to minimum one... I am not sure it if will help but you can try it.
I did it almost helped for that I have 10-20 fps in some places
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I don't know if it will help or not.. but you should try changing the your resolution from your current one to minimum one... I am not sure it if will help but you can try it.
but nah I will try find better resulution hold on
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I don't know if it will help or not.. but you should try changing the your resolution from your current one to minimum one... I am not sure it if will help but you can try it.
I tried all resolution to play (besides the pixel lowest) it didnt help but the fact lags happens in some places lag in cyberspace none and that's a good fact I just think becouse the open world have alot of things for that we all have lag but not a youtubers lol
 
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Hey hey, just tried the map!
I've managed to find 1-5, but 6 and 7 have me stumped. If anyone could give me a visual hint on where to go, I'd be super grateful!
(Also this mod is AMAZING!)
 
Hey hey, just tried the map!
I've managed to find 1-5, but 6 and 7 have me stumped. If anyone could give me a visual hint on where to go, I'd be super grateful!
(Also this mod is AMAZING!)
for 6 you will need a power character to get passed that wall (looks like the under side doesn't break) x sonic can get pass it tho, and as for 7 you will need a character with a light speed dash ability like adventure sonic
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also i see that sometimes when you reset at 1-6 it takes you out of 2d mode
 

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retro ruby what if I use REAL frontires sonic will it still be completeable?
 
I kinda wish that Software has better compatabillity with this mod because OpenGL isn't working on the version of 2.2.15 I have, that being bitten's android port.
 
I kinda wish that Software has better compatabillity with this mod because OpenGL isn't working on the version of 2.2.15 I have, that being bitten's android port.
Unfortunately, that would require cutting the maps' size in half (or in thirds even). And I'm honestly not sure this person wants to keep working on this mod, given the vague (and lowercased) details of recent updates.
 
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I found an emblem with no SOC data in the open zone area. Was this placed accidentally, are there more emblems but all of their SOC info is accidentally nonexistent, or were emblems scrapped from the pack but not fully removed?
 
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I found an emblem with no SOC data in the open zone area. Was this placed accidentally, are there more emblems but all of their SOC info is accidentally nonexistent, or were emblems scrapped from the pack but not fully removed?
There was supposed to be "Emblem Hunting" in the mod in the open zones but turns out I got lazy to add them lol
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Oh yeah do tell me what things i should include in the next version of the mod (ik things in this one are bit messy but I am trying to improve)
 
Honestly, I’d appreciate if emblems were properly added to the pack. It would make exploring the open zone feel more worthwhile outside of just getting the Chaos Emeralds, and it would also benefit the Cyberspace stages since you could add Record Attack emblems in those.
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Also, maybe removing some of the foliage like the trees would help the open zone feel a lot less cluttered, and it would also improve performance.

The texturing could also use some touch-ups. Since the open zone is so big, everything kind of blends in with each other. It makes it difficult to remember if you’ve already been to a certain section, so maybe having different sections use different textures would help with remembering which areas you’ve been to before. A few more set pieces would also help with memorability.

As for other minor stuff I’d recommend doing, labelling the Cyberspace entrances would go a long way, putting the Chaos Emeralds in the emerald containers instead of the emerald shards and removing the shard hunt thing altogether, and having an unlockable boss and having that mark the end of the pack. Maybe you could unlock the boss by having a certain number of emblems or clearing all the Cyberspace stages? As for the boss itself, it could be any boss. I don’t really care which one. It could even be an Open Assets custom boss. Just make sure the arena size is appropriate for the boss in question.

Sorry for the text wall, I just wanted to provide some feedback on how this pack could be improved. You’ve got a good thing going on right now, and I’d really like to see you improve upon it. Keep up the good work!
 
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The mod is lagging A LOT on my PC, it runs at around 10 FPS, is that a problem with my PC?
 

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